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 Amatsu Kishou[Jutsu Registry]

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Amatsu
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PostSubject: Amatsu Kishou[Jutsu Registry]   Sun Jun 21, 2015 1:11 am

Spoiler:
 

Name: 封印術: 赤緯 (Fuuinjutsu: Sekii - Sealing Technique: Declination)
Canon/Custom: Custom
Rank: D-S
Type: Defensive
Element: Non-elemental
Range: One meter in front of the Seal
Specialty: Fuinjutsu
Duration: One post to activate, one post to release
Cooldown: Five posts between activation
Description: A technique that can nullify or redirect chakra-based attacks. By sealing the chakra used in a jutsu, it can completely nullify that jutsu. Then, on the second activation of this jutsu, the user can release the chakra in the exact same form it was absorbed. By doing so, the user may use whatever jutsu was nullified, with 50% of a rank less in effectiveness. The jutsu may be emulated so long as it is not an internally-affecting jutsu (a Taijutsu chakra cloak could be copied, but not Chakra-Enhanced Strength). The user can also deign to simply disperse the chakra they absorb so they can nullify a jutsu on this technique's next activation.


Last edited by Amatsu on Sat Jul 18, 2015 2:11 am; edited 5 times in total
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PostSubject: Re: Amatsu Kishou[Jutsu Registry]   Sun Jun 21, 2015 1:54 am

Amatsu wrote:
Freebies remaining:
 

Name: Trance [????, Toransu]
Canon/Custom: Custom
Rank: D - A
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu
Duration: /
Cooldown: /
Description: Trance is induced by a surge of powerful chakra coursing through the user's body. The direct result is the user entering this Trance-like berserk state, altering thier appearance and chakra. In the case of Amatsu, this chakra stems from his summon, Ifrit. By using jutsu that involves channeling Ifrit's power through his body, Amatsu reaches what is essentially a 'chakra high', causing him to enter Trance. While in this state, Amatsu is incapable of physically attacking himself: instead, he can only cast jutsu until he comes down from this euphoric state. It only takes the casting of five techniques involving Ifrit to induce this state. This state lasts until the battle ends, after which it takes three posts for the chakra to dissipate from Amatsu's body.


While under the effects of Trance, Amatsu gains an ability called 'Double Cast'. Double Cast allows Amatsu to cast the same jutsu twice in rapid succession [Twice within the same post, or again on the next post] for the price of doubling the cool down. Amatsu can only Double Cast jutsu less than or equal to his rank [up to A rank].


At B rank, one of the jutu used with Double Cast is enhanced by Ifrit's power within Amatsu's body, giving it a +1 to damage/effectiveness. This ability costs 10 chakra if/when activated. At A rank, both jutsu used with Double Cast can be enhanced by a measure of +1 in damage and effectiveness. This ability costs 10 chakra per jutsu if/when activated.

Code:
[b]Name:[/b] Trance [????, Toransu]
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D - A
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] /
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] /
[b]Cooldown:[/b] /
[b]Description:[/b] Trance is induced by a surge of powerful chakra coursing through the user's body. The direct result is the user entering this Trance-like berserk state, altering thier appearance and chakra. In the case of Amatsu, this chakra stems from his summon, Ifrit. By using jutsu that involves channeling Ifrit's power through his body, Amatsu reaches what is essentially a 'chakra high', causing him to enter Trance. While in this state, Amatsu is incapable of physically attacking himself: instead, he can only cast jutsu until he comes down from this euphoric state. It only takes the casting of five techniques involving Ifrit to induce this state. This state lasts until the battle ends, after which it takes three posts for the chakra to dissipate from Amatsu's body.


While under the effects of Trance, Amatsu gains an ability called 'Double Cast'. Double Cast allows Amatsu to cast the same jutsu twice in rapid succession [Twice within the same post, or again on the next post] for the price of doubling the cool down. Amatsu can only Double Cast jutsu less than or equal to his rank [up to A rank].


At B rank, one of the jutu used with Double Cast is enhanced by Ifrit's power within Amatsu's body, giving it a +1 to damage/effectiveness. This ability costs 10 chakra if/when activated. At A rank, both jutsu used with Double Cast can be enhanced by a measure of +1 in damage and effectiveness. This ability costs 10 chakra per jutsu if/when activated.

Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.

Code:
[b]Name: [/b]Kanashibari no Jutsu (Temporary Paralysis Technique)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type: [/b] Supplementary
[b]Element: [/b]/
[b]Range: [/b] 20 meters
[b]Specialty:[/b] Ninjutsu
[b]Duration: [/b] Maximum of 5 posts
[b]Cooldown: [/b] Duration + 2 posts
[b]Description: [/b]A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.



Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.

Code:
[b]Name:[/b] Ninja Art: Solar Flare
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] Short(0-5m), Mid(5-15m)
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] /
[b]Cooldown:[/b] 3 posts
[b]Description:[/b] This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.


Name: Snap Spark
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu OR Chakra Flow
Duration: /
Cooldown: 2 posts
Description:  An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.

Code:
[b]Name:[/b] Snap Spark
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] /
[b]Specialty:[/b] Ninjutsu OR Chakra Flow
[b]Duration:[/b] /
[b]Cooldown:[/b] 2 posts
[b]Description:[/b]  An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.


Name: Smokescreen
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short (0-5m)
Specialty: Ninjutsu OR Chakra Flow
Duration: 3 posts
Cooldown: 5 posts
Description:  The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.

Code:
[b]Name:[/b] Smokescreen
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] Short (0-5m)
[b]Specialty:[/b] Ninjutsu OR Chakra Flow
[b]Duration:[/b] 3 posts
[b]Cooldown:[/b] 5 posts
[b]Description:[/b]  The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.

Name: Shadow Clone Technique
Canon/Custom: Canon
Rank: B-rank
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu
Duration: Until the clone is destroyed, dispersed, or runs out of chakra
Cooldown: Three posts after the last clone is destroyed.
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.

A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.

(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)

Code:
[b]Name:[/b] Shadow Clone Technique
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] B-rank
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] /
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] Until the clone is destroyed, dispersed, or runs out of chakra
[b]Cooldown:[/b] Three posts after the last clone is destroyed.
[b]Description:[/b] Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.

A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.

(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)



Name: Generic Sealing Technique
Canon/Custom: Canon
Rank: D-S
Type: Supplementary
Element: /
Range: Touch
Specialty: Fuuinjutsu
Duration: /
Cooldown: 3-8 posts, depending on rank
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use. Any ninja with a chakra specialty (Ninjutsu, Genjutsu, etc) is able to use the D-rank seal/unseal of this jutsu; in order to use items such as Portible Water Scroll and the like. C-rank seal/unseal and above is locked to Fuuinjutsu users.

Code:
[b]Name:[/b] Generic Sealing Technique
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D-S
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] Touch
[b]Specialty:[/b] Fuuinjutsu
[b]Duration:[/b] /
[b]Cooldown:[/b] 3-8 posts, depending on rank
[b]Description:[/b] This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use. Any ninja with a chakra specialty (Ninjutsu, Genjutsu, etc) is able to use the D-rank seal/unseal of this jutsu; in order to use items such as Portible Water Scroll and the like. C-rank seal/unseal and above is locked to Fuuinjutsu users.

Name: Twin Seal : Kyuushu and Ikakeru (Attraction and Fire)
Canon/Custom: Custom
Rank:  D
Type:  Supplementary
Element: /
Range: Short (0-5m)
Specialty: Fuuinjutsu
Duration: 1 posts
Cooldown: 3 posts
Description: This seal set is very simple, and has only one purpose. The user tags a target with a Kyuushu seal, which acts as a homing beacon for anything that has been tagged by the Ikakeru seal. The seals may be attached to a weapon, person, or surface; which for 1 post will allow for the homing effect. The homing is only moderately strong, and still rather easy to work around. The homing is only effective within a range of 5 meters or less. A jutsu or projectile will slowly adjust to hit the Kyuushu seal; but it cannot cause highly specialized adjustments. For example, a projectile will not move over obstacles or around walls, nor would jutsu. They would be drawn to impact the wall, blocked before they could make contact.

Code:
[b]Name:[/b] Twin Seal : Kyuushu and Ikakeru (Attraction and Fire)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b]  D
[b]Type:[/b]  Supplementary
[b]Element:[/b] /
[b]Range:[/b] Short (0-5m)
[b]Specialty:[/b] Fuuinjutsu
[b]Duration:[/b] 1 posts
[b]Cooldown:[/b] 3 posts
[b]Description:[/b] This seal set is very simple, and has only one purpose. The user tags a target with a Kyuushu seal, which acts as a homing beacon for anything that has been tagged by the Ikakeru seal. The seals may be attached to a weapon, person, or surface; which for 1 post will allow for the homing effect. The homing is only moderately strong, and still rather easy to work around. The homing is only effective within a range of 5 meters or less. A jutsu or projectile will slowly adjust to hit the Kyuushu seal; but it cannot cause highly specialized adjustments. For example, a projectile will not move over obstacles or around walls, nor would jutsu. They would be drawn to impact the wall, blocked before they could make contact.

Name: Seal: Searchlight
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Raiton
Range: Short (0-5m), Mid (5-15m)
Specialty: Fuuinjutsu
Duration: 1 post
Cooldown: 3 posts
Description: This seal is a bit different then most, as it is an offensive seal. The user creates a ball of chakra within their hand; which when thrown like a ball will fly until it comes within 5 feet of the target before bursting into a seal with hovers mid-air. From this seal, 5 small bullets of chakra are fired in rapid succession before the seal breaks and vanishes. The seal has a mild homing effect, as it may swivel as it fires the bullets, in response to the targets movements. However, the bullets are fired in straight lines and cannot change course once fired. The bullets cause little more then pain and mild bruising; however, if all 5 bullets impact then the target is stunned for one post. The main seal disperses with no added effects, vanishing from existence once the bullets are fired.

Code:
[b]Name:[/b] Seal: Searchlight
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Offensive
[b]Element:[/b] Raiton
[b]Range:[/b] Short (0-5m), Mid (5-15m)
[b]Specialty:[/b] Fuuinjutsu
[b]Duration:[/b] 1 post
[b]Cooldown:[/b] 3 posts
[b]Description:[/b] This seal is a bit different then most, as it is an offensive seal. The user creates a ball of chakra within their hand; which when thrown like a ball will fly until it comes within 5 feet of the target before bursting into a seal with hovers mid-air. From this seal, 5 small bullets of chakra are fired in rapid succession before the seal breaks and vanishes. The seal has a mild homing effect, as it may swivel as it fires the bullets, in response to the targets movements. However, the bullets are fired in straight lines and cannot change course once fired. The bullets cause little more then pain and mild bruising; however, if all 5 bullets impact then the target is stunned for one post. The main seal disperses with no added effects, vanishing from existence once the bullets are fired.

Name: Fuuin Bushin
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: /
Range: 5 meters from the seal
Specialty: Fuuinjutsu
Duration: Until dispersed, broken, or resealed
Cooldown: 7 posts from the point of jutsu break
Description:  A special seal is created upon a chakra tag or a solid surface, from which a clone of the user is created. The clones are equal in power to elemental clones, although they show a small amount of higher functioning. They cannot act fully independent of the user, nor act in a way different then the seal they are created from dictates. The clones are essentially programed to attack in a specific way dependent on the small variation of the basic seal; the enhanced functioning of the clones is limited to directional changing ability. That is to say, the clones are able to change the direction from which they attack from, in order to maintain proper formation while attacking. The clones themselves have no access to a chakra pool; however, the seal itself is charged with chakra equal to 1/10th of the user's chakra; and upon breaking, explodes with the force of a C-rank bomb.

Code:
[b]Name:[/b] Fuuin Bushin
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] 5 meters from the seal
[b]Specialty:[/b] Fuuinjutsu
[b]Duration:[/b] Until dispersed, broken, or resealed
[b]Cooldown:[/b] 7 posts from the point of jutsu break
[b]Description:[/b]  A special seal is created upon a chakra tag or a solid surface, from which a clone of the user is created. The clones are equal in power to elemental clones, although they show a small amount of higher functioning. They cannot act fully independent of the user, nor act in a way different then the seal they are created from dictates. The clones are essentially programed to attack in a specific way dependent on the small variation of the basic seal; the enhanced functioning of the clones is limited to directional changing ability. That is to say, the clones are able to change the direction from which they attack from, in order to maintain proper formation while attacking. The clones themselves have no access to a chakra pool; however, the seal itself is charged with chakra equal to 1/10th of the user's chakra; and upon breaking, explodes with the force of a C-rank bomb.

Name:Haste (ヘイスト, Heisuto)
Canon/Custom: Custom
Rank: C
Type:Supplementary | Defensive
b]Element:[/b]/
Range:Close[0-5m], Mid[5m-10m]
Specialty: Fuinjutsu
Duration: [Maintanable]
Cooldown:Duration + 5
Description: Haste is a unique fuinjutsu that offers a support aspect, rather than sealing an item/creature. Upon being tagged with this seal, it remains dormant until the bearer begins to channel chakra through it. When activated with a continuous channeling of chakra through the seal, the seal will take this chakra and distribute it across the outside of the persona save for the soles of thier feet, forming a barrier. This barrier will act as a buffer, reducing friction against the bearer in order to increase thier movement speed by one tier. This effect does not stack with Mighty Guard, and must be set in thread.

Code:
[b]Name:[/b]Haste (ヘイスト, Heisuto)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b]Supplementary | Defensive
b]Element:[/b]/
[b]Range:[/b]Close[0-5m], Mid[5m-10m]
[b]Specialty:[/b] Fuinjutsu
[b]Duration:[/b] [Maintanable]
[b]Cooldown:[/b]Duration + 5
[b]Description:[/b] Haste is a unique fuinjutsu that offers a support aspect, rather than sealing an item/creature. Upon being tagged with this seal, it remains dormant until the bearer begins to channel chakra through it. When activated with a continuous channeling of chakra through the seal, the seal will take this chakra and distribute it across the outside of the persona save for the soles of thier feet, forming a barrier. This barrier will act as a buffer, reducing friction against the bearer in order to increase thier movement speed by one tier. This effect does not stack with Mighty Guard, and must be set in thread.

Name:Protect (プロテス, Purotesu)
Canon/Custom: Custom
Rank: B
Type:Supplementary | Defensive
Element:/
Range:Close[0-5m], Mid[5m-10m]
Specialty: Fuinjutsu
Duration: [Maintanable]
Cooldown:Duration + 5
Description: Protect is a unique fuinjutsu that offers a support aspect, rather than sealing an item/creature. Upon being tagged with this seal, it remains dormant until the bearer begins to channel chakra through it. When activated with a continuous channeling of chakra through the seal, the seal will take this chakra and distribute it accross the outside of the persona, forming a barrier. This barrier will act as a buffer, reducing the power of incoming physical attacks [Taijutsu, Kenjutsu, Kyuujutsu and Weapon Tech strikes] by one rank. This jutsu does not effect the END stat, as this is considered an 'armor jutsu'. Upon being cast, this jutsu causes a faint blue glow to overtake the bearer's skin. This effect can be stacked with Shell, but not Wall or Mighty Guard. This seal MUST be set in thread.

Code:
[b]Name:[/b]Protect (プロテス, Purotesu)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b]Supplementary | Defensive
[b]Element:[/b]/
[b]Range:[/b]Close[0-5m], Mid[5m-10m]
[b]Specialty:[/b] Fuinjutsu
[b]Duration:[/b] [Maintanable]
[b]Cooldown:[/b]Duration + 5
[b]Description:[/b] Protect is a unique fuinjutsu that offers a support aspect, rather than sealing an item/creature. Upon being tagged with this seal, it remains dormant until the bearer begins to channel chakra through it. When activated with a continuous channeling of chakra through the seal, the seal will take this chakra and distribute it accross the outside of the persona, forming a barrier. This barrier will act as a buffer, reducing the power of incoming physical attacks [Taijutsu, Kenjutsu, Kyuujutsu and Weapon Tech strikes] by one rank. This jutsu does not effect the END stat, as this is considered an 'armor jutsu'. Upon being cast, this jutsu causes a faint blue glow to overtake the bearer's skin. This effect can be stacked with Shell, but not Wall or Mighty Guard. This seal MUST be set in thread.

Name:Shell (シェル, Sheru)
Canon/Custom:Custom
Rank: B
Type:Supplementary | Defensive
Element:/
Range:Close[0-5m], Mid[5m-10m]
Specialty: Fuinjutsu
Duration: [Maintanable]
Cooldown:Duration + 5
Description: Shell is a unique fuinjutsu that offers a support aspect, rather than sealing an item/creature. Upon being tagged with this seal, it remains dormant until the bearer begins to channel chakra through it. When activated with a continuous channeling of chakra through the seal, the seal will take this chakra and distribute it accross the outside of the persona, forming a barrier. This barrier will act as a buffer, reducing the power of incoming chakra-based techniques [Ninjutsu] by one rank. This jutsu does not effect the END stat, as this is considered an 'armor jutsu'. When cast, this jutsu causes a faint red glow to overtake the bearer's skin. This effect can be stacked with Protect, but not Wall or Mighty Guard. This seal MUST be set in thread.

Code:
[b]Name:[/b]Shell (シェル, Sheru)
[b]Canon/Custom:[/b]Custom
[b]Rank:[/b] B
[b]Type:[/b]Supplementary | Defensive
[b]Element:[/b]/
[b]Range:[/b]Close[0-5m], Mid[5m-10m]
[b]Specialty:[/b] Fuinjutsu
[b]Duration:[/b] [Maintanable]
[b]Cooldown:[/b]Duration + 5
[b]Description:[/b] Shell is a unique fuinjutsu that offers a support aspect, rather than sealing an item/creature. Upon being tagged with this seal, it remains dormant until the bearer begins to channel chakra through it. When activated with a continuous channeling of chakra through the seal, the seal will take this chakra and distribute it accross the outside of the persona, forming a barrier. This barrier will act as a buffer, reducing the power of incoming chakra-based techniques [Ninjutsu] by one rank. This jutsu does not effect the END stat, as this is considered an 'armor jutsu'. When cast, this jutsu causes a faint red glow to overtake the bearer's skin. This effect can be stacked with Protect, but not Wall or Mighty Guard. This seal MUST be set in thread.

Name:Wall (ウォール, Wōru?)
Canon/Custom: Custom
Rank: A
Type:Supplementary | Defensive
b]Element:[/b]/
Range:Close[0-5m], Mid[5m-10m]
Specialty: Fuinjutsu
Duration: [Maintanable]
Cooldown:Duration + 5
Description: Wall is a unique fuinjutsu that offers a support aspect, rather than sealing an item/creature. Upon being tagged with this seal, it remains dormant until the bearer begins to channel chakra through it. When activated with a continuous channeling of chakra through the seal, the seal will take this chakra and distribute it across the outside of the persona, forming a barrier. This barrier will act as a buffer, reducing the power of incoming chakra-based and physical techniques [Ninjutsu, Taijutsu, Kenjutsu, Kyuujutsu and Weapong Tech strikes] by one rank. This jutsu does not effect the END stat, as this is considered an 'armor jutsu'. When cast, this jutsu causes a faint purple glow to overtake the bearer's skin. This effect cannot be stacked with Shell, Protect or Mighty Guard. This seal MUST be set in thread.

Code:
[b]Name:[/b]Wall (ウォール, Wōru?)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b]Supplementary | Defensive
b]Element:[/b]/
[b]Range:[/b]Close[0-5m], Mid[5m-10m]
[b]Specialty:[/b] Fuinjutsu
[b]Duration:[/b] [Maintanable]
[b]Cooldown:[/b]Duration + 5
[b]Description:[/b] Wall is a unique fuinjutsu that offers a support aspect, rather than sealing an item/creature. Upon being tagged with this seal, it remains dormant until the bearer begins to channel chakra through it. When activated with a continuous channeling of chakra through the seal, the seal will take this chakra and distribute it across the outside of the persona, forming a barrier. This barrier will act as a buffer, reducing the power of incoming chakra-based and physical techniques [Ninjutsu, Taijutsu, Kenjutsu, Kyuujutsu and Weapong Tech strikes] by one rank. This jutsu does not effect the END stat, as this is considered an 'armor jutsu'. When cast, this jutsu causes a faint purple glow to overtake the bearer's skin. This effect cannot be stacked with Shell, Protect or Mighty Guard. This seal MUST be set in thread.

Name: Chakra Barbs
Canon/Custom:Custom
Rank: A
Type:Supplementary
Element:/
Range:/
Specialty:Fuinjutsu | Ninjutsu
Duration: Degrades over five posts
Cooldown: 5 Posts
Description:A fuinjutsu that is cut from a different cloth, Chakra Barbs is an offensive seal. After tagging the target with the seal, what appears to be thorned vines spread across the victim's body. At this point, at anytime that the target attempts to use a jutsu, the 'thorns' will contract causing the victim to experience pain by ripping into the victim's skin; typically described as being consumed by a katon jutsu of equal ranking to the jutsu that they attempted to use [A rank or below]. The only way to remove the seal is to allow it to degrade over the course of five posts -- the usesage of a jutsu at any point during this period will refresh the seal and reset the degradation; jutsu that require a continuous upkeep, constantly refresh the seal as well.

Code:
[b]Name:[/b] Chakra Barbs
[b]Canon/Custom:[/b]Custom
[b]Rank:[/b] A
[b]Type:[/b]Supplementary
[b]Element:[/b]/
[b]Range:[/b]/
[b]Specialty:[/b]Fuinjutsu | Ninjutsu
[b]Duration:[/b] Degrades over five posts
[b]Cooldown:[/b] 5 Posts
[b]Description:[/b]A fuinjutsu that is cut from a different cloth, Chakra Barbs is an offensive seal. After tagging the target with the seal, what appears to be thorned vines spread across the victim's body. At this point, at anytime that the target attempts to use a jutsu, the 'thorns' will contract causing the victim to experience pain by ripping into the victim's skin; typically described as being consumed by a katon jutsu of equal ranking to the jutsu that they attempted to use [A rank or below]. The only way to remove the seal is to allow it to degrade over the course of five posts -- the usesage of a jutsu at any point during this period will refresh the seal and reset the degradation; jutsu that require a continuous upkeep, constantly refresh the seal as well.

Name: Doton: Doryu Taiga [Earth Release: Earth Flow River]
Canon/Custom: Canon
Rank: D
Type: Offensive/Supplementary
Element: Doton
Range: Short (0-5m)
Speciality: Ninjutsu
Duration: Instant, mud lasts two turns.
Cooldown: Three turns
Hand Seals: Tiger
Description: The user forms the related hand seal, turning the ground beneath the target's feet into a massive river of mud that throws them off balance and drags them away from the user. This costs 10 chakra.

Code:
[b]Name:[/b] Doton: Doryu Taiga [Earth Release: Earth Flow River]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b] Offensive/Supplementary
[b]Element:[/b] Doton
[b]Range:[/b] Short (0-5m)
[b]Speciality:[/b] Ninjutsu
[b]Duration:[/b] Instant, mud lasts two turns.
[b]Cooldown:[/b] Three turns
[b]Hand Seals:[/b] Tiger
[b]Description:[/b] The user forms the related hand seal, turning the ground beneath the target's feet into a massive river of mud that throws them off balance and drags them away from the user. This costs 10 chakra.

Name: Earth Release: Double Suicide Decapitation Technique (Doton: Shinjū Zanshu no Jutsu - 土遁・心中斬首の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Doton
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: 1-3 Posts
Cooldown: Duration + 2
Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom. In addition, they can start another attack. The user is able to remain underground for a maximum of 3 posts before having to surface.

Code:
[b]Name:[/b] Earth Release: Double Suicide Decapitation Technique (Doton: Shinjū Zanshu no Jutsu - 土遁・心中斬首の術)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] Doton
[b]Range:[/b] Short (0-5m)
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1-3 Posts
[b]Cooldown:[/b] Duration + 2
[b]Description:[/b] This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom. In addition, they can start another attack. The user is able to remain underground for a maximum of 3 posts before having to surface.

Name: Iwa Bunshin no Jutsu [Earth Release: Rock Clone]
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Earth
Range: 60 meters from the user
Speciality: Ninjutsu
Duration: Until the last clone is dispersed, destroyed, or runs out of chakra
Cooldown: 5 posts from when the last clone vanishes
Description: A clone that is created of rock, after it has been expelled from the user's mouth. Unlike other clones, ones generated by this method do not disappear when struck with sufficient force, but rather break apart. They break as easily as regular clones, and carry only 1/10th the creators chakra.

Code:
[b]Name:[/b] Iwa Bunshin no Jutsu [Earth Release: Rock Clone]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] C
[b]Type:[/b] Supplementary
[b]Element:[/b] Earth
[b]Range:[/b] 60 meters from the user
[b]Speciality:[/b] Ninjutsu
[b]Duration:[/b] Until the last clone is dispersed, destroyed, or runs out of chakra
[b]Cooldown:[/b] 5 posts from when the last clone vanishes
[b]Description:[/b] A clone that is created of rock, after it has been expelled from the user's mouth. Unlike other clones, ones generated by this method do not disappear when struck with sufficient force, but rather break apart. They break as easily as regular clones, and carry only 1/10th the creators chakra.



Name: Katon: Gokakyu no Jutsu [Fire Release: Great Fireball Technique]
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Katon
Range: 15 meters
Speciality: Ninjutsu
Duration: /
Cooldown: 4 posts
Description: After forming the necessary Hand seals, the user converts a mass of chakra in their stomach into fire, expelling it from their mouth in a massive orb of roaring flames. The released flames will engulf their target, and leave a crater on the ground's surface. At its largest, Goukyaku no Jutsu is 10 feet in diameter, and can travel at 30 mph. Causes instant 2nd degree burns on contact.

Code:
[b]Name:[/b] Katon: Gokakyu no Jutsu [Fire Release: Great Fireball Technique]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] Katon
[b]Range:[/b] 15 meters
[b]Speciality:[/b] Ninjutsu
[b]Duration:[/b] /
[b]Cooldown:[/b] 4 posts
[b]Description:[/b] After forming the necessary Hand seals, the user converts a mass of chakra in their stomach into fire, expelling it from their mouth in a massive orb of roaring flames. The released flames will engulf their target, and leave a crater on the ground's surface. At its largest, Goukyaku no Jutsu is 10 feet in diameter, and can travel at 30 mph. Causes instant 2nd degree burns on contact.

Name: Katon: Goka Messhitsu [Fire Release: Great Fire Destruction]
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Katon
Range: Short(0-5m), Medium(5-10m), Long(15m+)
Speciality: Ninjutsu
Duration: Up to two turns
Cooldown: Five turns
Hand Seals: Tiger
Description: The user forms the related hand seal, and breathes out a continuous stream of fire. This torrent devours everything before it, turning everything in it's path to ash. The intensity of the flames fades once it goes beyond the first 15 metres, This stream must be sustained or it will quickly break off into nothingness. The cost is 20 for the first turn, and 15 for the second turn if the user chooses to continue it.

Code:
[b]Name:[/b] Katon: Goka Messhitsu [Fire Release: Great Fire Destruction]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] B
[b]Type:[/b] Offensive
[b]Element:[/b] Katon
[b]Range:[/b] Short(0-5m), Medium(5-10m), Long(15m+)
[b]Speciality:[/b] Ninjutsu
[b]Duration:[/b] Up to two turns
[b]Cooldown:[/b] Five turns
[b]Hand Seals:[/b] Tiger
[b]Description:[/b] The user forms the related hand seal, and breathes out a continuous stream of fire. This torrent devours everything before it, turning everything in it's path to ash. The intensity of the flames fades once it goes beyond the first 15 metres, This stream must be sustained or it will quickly break off into nothingness. The cost is 20 for the first turn, and 15 for the second turn if the user chooses to continue it.

Temp Paralysis, Solar Flare, Snap Spark, Smokescreen, Shadow Clone, Generic Sealing, Twin Seal, Searchlight, Fuuin Bushin, Earth Flow River, Double Suicide Decapitation, Rock Clone, Great Fireball, Great Fire Destruction, approved.

Trance Approved.

Haste, Protect, Wall, Shell, Chakra Barbs approved.

_________________
.


Missions: D - 10 || C - 11 || B - 6 || A - 3 || S - 1 || SS -  
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PostSubject: Re: Amatsu Kishou[Jutsu Registry]   Wed Jun 24, 2015 10:22 am

Bumping for Voodoo skills.
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PostSubject: Re: Amatsu Kishou[Jutsu Registry]   Wed Jun 24, 2015 1:40 pm

Amatsu wrote:
Freebies remaining:
 

Name: Black Voodoo
Canon/Custom: Custom
Rank: A
Type: Supplementary | Offensive
Element:/
Range: Self
Specialty: Fuinjutsu
Duration: /
Cooldown: Three posts
Description: A strange jutsu with a very specific purpose, Black Voodoo is used in dire circumstances when absolute attack power is required. Upon being triggered, the user's chakra surges around thier body for a moment before turning black . Above the user's head, an image of crossed swords appear for a second, signaling the jutsu is active. At this point, the user's END stat is lowered by X value, while thier STR value is raised by X value [caps at S-0] This seal is preset on Amatsu's body, located on his back along with its twin, White Voodoo. If used when White Voodoo is already active, this jutsu will override it.

Name: White Voodoo
Canon/Custom: Custom
Rank: A
Type: Supplementary | Defensive
Element:/
Range: Self
Specialty: Fuinjutsu
Duration: /
Cooldown: Three posts
Description: A strange jutsu with a very specific purpose, White Voodoo is used in dire circumstances when absolute defense is required. Upon being triggered, the user's chakra surges around their body for a moment before turning white. Above thier head, an image of a shield appears for a second, signalling that the jutsu is active. At this point, the user's STR stat is lowered by X value, while thier END stat is raised by X value [caps at S-0]. This seal is preset on Amatsu's body, located on his back along with its twin, Black Voodoo. If used when Black Voodoo is active, this jutsu will override it.

Approved.

_________________
I've got a wanted poster here and it looks like you.
You've got a bounty on your head and I'm bringing my crew.
And they've got orders to shoot anything that moves.
I've got a license to kill and it's stamped approved.
You better run little man 'cause we're on the move...



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Missions Completed
D: 10 C: 4 B: 3 A: 1 S: 1

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PostSubject: Re: Amatsu Kishou[Jutsu Registry]   Fri Jun 26, 2015 5:24 pm

Amatsu wrote:
Freebies remaining:
 

Name: Black Voodoo
Canon/Custom: Custom
Rank: A
Type: Supplementary | Offensive
Element:/
Range: Self
Specialty: Fuinjutsu
Duration: /
Cooldown: Three posts
Description: A strange jutsu with a very specific purpose, Black Voodoo is used in dire circumstances when absolute attack power is required. Upon being triggered, the user's chakra surges around thier body for a moment before turning black . Above the user's head, an image of crossed swords appear for a second, signaling the jutsu is active. At this point, the user's END stat is lowered by X value, while thier STR value is raised by X value [caps at S-0] This seal is preset on Amatsu's body, located on his back along with its twin, White Voodoo. If used when White Voodoo is already active, this jutsu will override it.

Name: White Voodoo
Canon/Custom: Custom
Rank: A
Type: Supplementary | Defensive
Element:/
Range: Self
Specialty: Fuinjutsu
Duration: /
Cooldown: Three posts
Description: A strange jutsu with a very specific purpose, White Voodoo is used in dire circumstances when absolute defense is required. Upon being triggered, the user's chakra surges around their body for a moment before turning white. Above thier head, an image of a shield appears for a second, signalling that the jutsu is active. At this point, the user's STR stat is lowered by X value, while thier END stat is raised by X value [caps at S-0]. This seal is preset on Amatsu's body, located on his back along with its twin, Black Voodoo. If used when Black Voodoo is active, this jutsu will override it.

Name: Earth Binding Coffin
Canon/Custom: Custom
Rank: B
Type: Offensive | Defensive
Element: Doton
Range: 0 - 30 Meters
Specialty: Ninjutsu
Duration:  Maintainable, [-15 per post after initial]
Cooldown: Duration + 2
Description: This jutsu works roughly the same as Sand Binding Coffin; only instead of sand the user uses fine earth particles to encase their opponent. This jutsu serves a duel purpose; it can be used to hold an opponent for an extended period of time in which the user must pay - 15 chakra per post after the initial cost of 20 chakra, or it can be used to enclose the user in a 'coffin'  earth to protect them from attacks. It can withstand a single single attack of B rank or lower before crumbling [a C rank Raiton attack will pierce straight through this defense].

Name: Chakra Burn
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: /
Range: Far [10m+]
Specialty: Fuinjutsu
Duration: Degrades over ten posts
Cooldown: /
Description: A simplistic, but potentially devastating seal. The user must inscribe the seal for 'supress' into the ground, at which they must pay fifty chakra into it to activate the effect. When the chakra is paid, the seal will expand to cover an area of 100 meters from the user. Anyone or anything that stands upon, or occupies the space above this seal whose chakra signature is not that of the user, will have thier chakra 'suppressed' to the point that it will cost them an additional 20 chakra to perform a jutsu of any rank; jutsu that require a constant upkeep will have an additional 15 chakra charged to it. The only way to remove the seal is to allow it to degrade over the course of ten posts -- the usesage of a jutsu at any point during this period will refresh the seal and reset the degradation; jutsu that require a continuous upkeep, constantly refresh the seal as well.

Name: Seismic Sense
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Doton
Range: Close - Far [0 -10m+]
Specialty: Ninjutsu
Duration: /
Cooldown: /
Description: A technique originally developed by a group of  blind warrior monks, skilled doton users are able to sense vibrations through the ground, "seeing" by sensing their surroundings and making a mental image of it. It allows for a 360 degree field of "vision", outside of normal line-of-sight. To operate, the user needs direct contact with the ground, preferably without something like shoes in between. Seismic sense is not without its limitations. The practitioner must always be in direct contact with solid earth to use the sense at all and the ability only detects things if they are in contact with the same mass of earth the user is contacting, or made of earthen materials. Non-earthen objects floating in water or thrown into the air are undetectable, unless by extrapolation from the detected positions of the launching point. If the user is in the air or water, or even standing on a non-earth solid such as ice or wood, the bender will be unable to sense anything through that substance. Although allowing the user to detect their surroundings in detail, the sub-skill does not allow for perception of facial features or written characters, due to the fact that they are not made of or in contact with earth. In basic conditions, the user is able to 'see' up to a quarter mile [roughly 400 meters] away

An interesting thing to note is that users with high enough REA [At least A-0] can detect if a person is lying to them if Seismic Sense is active. Since humans have a physical reaction when they lie, such as a heightened heart rate, those who have perfected this skill can lock on to those physiological changes and tell whether or not a person is lying. However, these reactions can be suppressed by individuals with great control over their emotions [Those with a higher REA than the user] rendering even the most skilled seismic sense practitioner unable to tell if a statement is a lie. This technique is passive, not costing chakra to use.

Jutsu are approved.

_________________
I've got a wanted poster here and it looks like you.
You've got a bounty on your head and I'm bringing my crew.
And they've got orders to shoot anything that moves.
I've got a license to kill and it's stamped approved.
You better run little man 'cause we're on the move...



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Missions Completed
D: 10 C: 4 B: 3 A: 1 S: 1

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PostSubject: Re: Amatsu Kishou[Jutsu Registry]   Tue Jun 30, 2015 6:09 pm

Amatsu wrote:
Name:Disable
Canon/Custom:Custom
Rank:A
Type:Supplementary
Element:/
Range: Mid [0-10m]
Specialty: Ninjutsu
Duration:/
Cooldown:Four posts
Description:A devious technique falling in line with Amatsu's strategy to control the flow of battle, Disable follows one of the same principles of the Genjutsu Kai technique; injecting chakra into a person in order to disrupt the flow of chakra within them. While in the application of Kai, this would result in freeing the target from a genjutsu, with Disable, it become.. less restricted in application. A pulse of chakra is released from the user, that quickly spreads across the area. This pulse of chakra is invisible to the unaided eye; upon striking a person, creature or item that does not bear the user's chakra signature, it disrupts the flow of thier chakra momentarily. While this may not seem like much, but the effect is devastation: any and every jutsu that the victims was currently using, or channeling at the time the pulse strikes is immediately placed onto cooldown.

Name: Mark of Immunity
Canon/Custom:Custom
Rank:D
Type:Supplementary
Element:/
Range:/
Specialty:Fuinjutsu
Duration:/
Cooldown:/
Description: The Mark of Immunity is exactly what it sounds like; a mark of immunity to certain techniques of Amatsu. With just a casual touch, Amatsu places this seal onto the target and injects it with a bit of his chakra. At this point, if Amatsu were to use an attack that targets chakra in a widespread fashion, the user would be immune to effects, as the technique would read the chakra within this seal, and not affect them. This seal must be placed within thred, and lasts until the bearer or Amatsu exits the thread. [Each technique that can be affected with this jutsu will be marked with [MI]].

Approved.

_________________
I've got a wanted poster here and it looks like you.
You've got a bounty on your head and I'm bringing my crew.
And they've got orders to shoot anything that moves.
I've got a license to kill and it's stamped approved.
You better run little man 'cause we're on the move...



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Missions Completed
D: 10 C: 4 B: 3 A: 1 S: 1

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PostSubject: Re: Amatsu Kishou[Jutsu Registry]   Mon Jul 06, 2015 1:56 pm

Bumping for Eight Trigram Palm
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PostSubject: Re: Amatsu Kishou[Jutsu Registry]   Mon Jul 06, 2015 2:26 pm

Amatsu wrote:
Name: Bāguà zhǎng [Eight Trigram Palm]
Canon/Custom: Custom
Rank: D - SS
Type: Offensive
Element: /
Range: Close [0-5m]
Specialty: Taijutsu | Fuinjutsu
Duration: /
Cooldown: /
Description: Bāguà zhǎng Is a form of hand to hand combat used developed by Amatsu during his strive to learn Taijutsu. Bāguà zhǎng inflicts internal damage through attacking the body's Chakra Pathway System and pressure points, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, the user surgically injects a certain amount of their own chakra into the opponent's chakra pathway system, causing damage to surrounding organs due to their proximity to the chakra circulatory system. Even the slightest tap can cause severe internal damage, hence the name "Subtle" fist.

Targeting the pressure points of the body can enhance the havoc and control a Bāguà zhǎng practitioner can impose upon an opponent's chakra network and body. These pressure points often lie atop the tenketsu, special nodes withing the body, are key gatekeeping interceptions in the chakra circulatory network; thus forcibly opening or sealing them in whatever manner the Subtle Fist user sees fit is a powerful tactical option to have. The user's chakra can either increase chakra flow in the opponent's body, or disrupt it completely, preventing them from using techniques. Because the chakra pathway system is invisible to the naked eye, Amatsu uses his knowledge of the human body's pressure points overcome this, as they overlap the chakra points on the body.

It should be noted that any chakra-based substance can be destroyed by this technique; this is done by leaking chakra from the chakra openings in one's hands and moulding it into a needle-like shape to slice through the chakra.

As this is a fighting style rather than an actual jutsu, this can be maintained indefinately.  Attacks and strikes performed upon a target seal off five chakra per strike -- chakra affected this way is sealed off for five posts; however, if the target is struck again at any point during this period with another Bāguà zhǎng strike, the cooldown is refreshed. In addition, when striking the pressure points of the body, the target's body is subject to be being numbed and paralysed.

I need you to break this down a bit more if you're going to have this multi ranked; what's the different between D - SS.

_________________
Missions Completed:
D: 9 | C: 2 | B: 0 | A: 0 | S: 0 | SS: 0
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PostSubject: Re: Amatsu Kishou[Jutsu Registry]   Mon Jul 06, 2015 2:33 pm

Emiko wrote:
Amatsu wrote:
Name: Bāguà zhǎng [Eight Trigram Palm]
Canon/Custom: Custom
Rank: D - SS
Type: Offensive
Element: /
Range: Close [0-5m]
Specialty: Taijutsu | Fuinjutsu
Duration: /
Cooldown: /
Description: Bāguà zhǎng Is a form of hand to hand combat used developed by Amatsu during his strive to learn Taijutsu. Bāguà zhǎng inflicts internal damage through attacking the body's Chakra Pathway System and pressure points, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, the user surgically injects a certain amount of their own chakra into the opponent's chakra pathway system, causing damage to surrounding organs due to their proximity to the chakra circulatory system. Even the slightest tap can cause severe internal damage, hence the name "Subtle" fist.

Targeting the pressure points of the body can enhance the havoc and control a Bāguà zhǎng practitioner can impose upon an opponent's chakra network and body. These pressure points often lie atop the tenketsu, special nodes withing the body, are key gatekeeping interceptions in the chakra circulatory network; thus forcibly opening or sealing them in whatever manner the Subtle Fist user sees fit is a powerful tactical option to have. The user's chakra can either increase chakra flow in the opponent's body, or disrupt it completely, preventing them from using techniques. Because the chakra pathway system is invisible to the naked eye, Amatsu uses his knowledge of the human body's pressure points overcome this, as they overlap the chakra points on the body.

It should be noted that any chakra-based substance can be destroyed by this technique; this is done by leaking chakra from the chakra openings in one's hands and moulding it into a needle-like shape to slice through the chakra.

As this is a fighting style rather than an actual jutsu, this can be maintained indefinately.  Attacks and strikes performed upon a target seal off five chakra per strike -- chakra affected this way is sealed off for five posts; however, if the target is struck again at any point during this period with another Bāguà zhǎng strike, the cooldown is refreshed. In addition, when striking the pressure points of the body, the target's body is subject to be being numbed and paralysed.

I need you to break this down a bit more if you're going to have this multi ranked; what's the different between D - SS.

I'm sorry. I multi-ranked this because the jutsu I plan to create will fall within the range of rankings. Each strike does the same thing, regardless of rank.
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PostSubject: Re: Amatsu Kishou[Jutsu Registry]   Mon Jul 06, 2015 3:05 pm

Amatsu wrote:
Name: Bāguà zhǎng [Eight Trigram Palm]
Canon/Custom: Custom
Rank: D - SS
Type: Offensive
Element: /
Range: Close [0-5m]
Specialty: Taijutsu | Fuinjutsu
Duration: /
Cooldown: /
Description: Bāguà zhǎng Is a form of hand to hand combat used developed by Amatsu during his strive to learn Taijutsu. Bāguà zhǎng inflicts internal damage through attacking the body's Chakra Pathway System and pressure points, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, the user surgically injects a certain amount of their own chakra into the opponent's chakra pathway system, causing damage to surrounding organs due to their proximity to the chakra circulatory system. Even the slightest tap can cause severe internal damage, hence the name "Subtle" fist.

Targeting the pressure points of the body can enhance the havoc and control a Bāguà zhǎng practitioner can impose upon an opponent's chakra network and body. These pressure points often lie atop the tenketsu, special nodes withing the body, are key gatekeeping interceptions in the chakra circulatory network; thus forcibly opening or sealing them in whatever manner the Subtle Fist user sees fit is a powerful tactical option to have. The user's chakra can either increase chakra flow in the opponent's body, or disrupt it completely, preventing them from using techniques. Because the chakra pathway system is invisible to the naked eye, Amatsu uses his knowledge of the human body's pressure points overcome this, as they overlap the chakra points on the body.

It should be noted that any chakra-based substance can be destroyed by this technique; this is done by leaking chakra from the chakra openings in one's hands and moulding it into a needle-like shape to slice through the chakra.

As this is a fighting style rather than an actual jutsu, this can be maintained indefinately.  Attacks and strikes performed upon a target seal off five chakra per strike -- chakra affected this way is sealed off for five posts; however, if the target is struck again at any point during this period with another Bāguà zhǎng strike, the cooldown is refreshed. In addition, when striking the pressure points of the body, the target's body is subject to be being numbed and paralysed.

Approved.

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Missions Completed:
D: 9 | C: 2 | B: 0 | A: 0 | S: 0 | SS: 0
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PostSubject: Re: Amatsu Kishou[Jutsu Registry]   Fri Jul 17, 2015 12:29 pm

Amatsu wrote:
Name: Bāguà zhǎng [Eight Trigram Palm]
Canon/Custom: Custom
Rank: D - S
Type: Offensive
Element: /
Range: Close [0-5m]
Specialty: Taijutsu | Fuinjutsu
Duration: /
Cooldown: /
Description: Bāguà zhǎng Is a form of hand to hand combat used developed by Amatsu during his strive to learn Taijutsu. Bāguà zhǎng inflicts internal damage through attacking the body's Chakra Pathway System and pressure points, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, the user surgically injects a certain amount of their own chakra into the opponent's chakra pathway system, causing damage to surrounding organs due to their proximity to the chakra circulatory system. Even the slightest tap can cause severe internal damage, hence the name "Subtle" fist.

Targeting the pressure points of the body can enhance the havoc and control a Bāguà zhǎng practitioner can impose upon an opponent's chakra network and body. These pressure points often lie atop the tenketsu, special nodes withing the body, are key gatekeeping interceptions in the chakra circulatory network; thus forcibly opening or sealing them in whatever manner the Subtle Fist user sees fit is a powerful tactical option to have. The user's chakra can either increase chakra flow in the opponent's body, or disrupt it completely, preventing them from using techniques. Because the chakra pathway system is invisible to the naked eye, Amatsu uses his knowledge of the human body's pressure points overcome this, as they overlap the chakra points on the body.

It should be noted that any chakra-based substance can be destroyed by this technique; this is done by leaking chakra from the chakra openings in one's hands and moulding it into a needle-like shape to slice through the chakra.

As this is a fighting style rather than an actual jutsu, this can be maintained indefinately.  Attacks and strikes performed upon a target seal off five chakra per strike -- chakra affected this way is sealed off for five posts; however, if the target is struck again at any point during this period with another Bāguà zhǎng strike, the cooldown is refreshed. In addition, when striking the pressure points of the body, the target's body is subject to be being numbed and paralysed.

http://ninjaballad.forumotion.com/t775-enter-the-fist-private-training

MAssive training thread.

Total WC: 38883

38883-12900 [SPD BASE to A-3] = 25983

25983 - 15500 [Taijutsu D - S] = 10483

10483 - 6500 [Fuinjutsu A-S] = 3983

Approved.
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