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 Hyakurai [Jutsu List]

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Raijin
Missing-Nin (S Rank)
Missing-Nin (S Rank)
Raijin


Posts : 79
Join date : 2015-06-03

Hyakurai [Jutsu List] Empty
PostSubject: Hyakurai [Jutsu List]   Hyakurai [Jutsu List] I_icon_minitimeWed Jun 03, 2015 11:09 pm

---- D-Rank ----

Name: Twin Seal : Kyuushu and Ikakeru (Attraction and Fire)
Canon/Custom: Custom
Rank:  D
Type:  Supplementary
Element: /
Range: Short (0-5m)
Specialty: Fuuinjutsu
Duration: 2 posts
Cooldown: 4 posts
Description: This seal set is very simple, and has only one purpose. The user tags a target with a Kyuushu seal, which acts as a homing beacon for anything that has been tagged by the Ikakeru seal. The seals may be attached to a weapon, person, or surface; which for 1 post will allow for the homing effect. The homing is only moderately strong, and still rather easy to work around. The homing is only effective within a range of 5 meters or less. A jutsu or projectile will slowly adjust to hit the Kyuushu seal; but it cannot cause highly specialized adjustments. For example, a projectile will not move over obstacles or around walls, nor would jutsu. They would be drawn to impact the wall, blocked before they could make contact.


Name: Seal: Searchlight
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Raiton
Range: Short (0-5m), Mid (5-15m)
Specialty: Fuuinjutsu
Duration: 1 post
Cooldown: 3 posts
Description: This seal is a bit different then most, as it is an offensive seal. The user creates a ball of chakra within their hand; which when thrown like a ball will fly until it comes within 5 feet of the target before bursting into a seal with hovers mid-air. From this seal, 5 small bullets of chakra are fired in rapid succession before the seal breaks and vanishes. The seal has a mild homing effect, as it may swivel as it fires the bullets, in response to the targets movements. However, the bullets are fired in straight lines and cannot change course once fired. The bullets cause little more then pain and mild bruising; however, if all 5 bullets impact then the target is stunned for one post. The main seal disperses with no added effects, vanishing from existence once the bullets are fired.


Name: Balancing Maple Leaves (Tsuriau Fūyō - 釣り合う楓葉)
Canon/Custom: Custom
Rank: D
Type: Defensive
Element: /
Range: Melee
Specialty: Kenjutsu
Duration: /
Cooldown: 3 posts
Description: The Balancing Maple Leaves (釣り合う楓葉, Tsuriau Fūyō) is a unique parry-based technique within the various techniques of the Leaf-Style Sword Art form. In order to initiate the technique, the user must be in a neutral stance. There is no predefined form of utilizing this technique, as it relies almost entirely on the user's instinct and physical ability. Therefore, this is an easy technique to learn, but difficult to execute. Upon making contact with another weapon, such as a Sword or Kunai; the user parries very lightly. This light parry is extremely easy to break through, but leaves the opponent off-balance for a brief moment. In this moment, the user pulls their sword back towards themselves, before using a greater amount of strength to intercept the following attack made by the opponent, effectively sending them back thanks to a sudden increase in pressure. This gives way for the user to perform offensive or sealing maneuvers with much more ease.


Name: Cloud Style Crecent Moon Beheading (Kumo-Ryū Mikazukigiri - 雲流三日月斬り)
Canon/Custom: Canon
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu || Ninjutsu
Duration: /
Cooldown: 3 posts
Description: The user utilises a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.


Name: Imperial Wrath (Teikoku no Ikari - 逆鱗)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu
Duration: /
Cooldown: 2 posts
Description: A technique where, at the moment of the slash, the user quickly switches the positions of their left and right hands, and suddenly alter the trajectory of their sword. The change is nearly instantaneous, and if caught within its range, it's near impossible to block or evade.


Name: Cloud Style Reverse Beheading (Kumo-Ryū Uragiri - 雲流裏斬り)
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu
Duration: /
Cooldown: 4 posts
Description: The user does a powerful spin, generating the momentum needed to slash at any opponents behind them. The user can also utilise this spinning motion to trick an enemy that's in front of them. The enemy is fooled into thinking the user will attack them, but instead the user attacks the targets behind the user.


Name: Cloud Style Deception Beheading (Kumo-Ryū Damashigiri - 雲流騙し斬り)
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu || Ninjutsu
Duration: /
Cooldown: 3 posts
Description: Using the Body Replacement Technique to feign being attack, the user then takes advantage of their opponent's momentary shock, and charges forward with a lateral sword slash.


Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.


Name: Bomb Field Barrage (Bakudan Kyouchi Renda - 爆弾境地連打)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post set up, 1 post trigger
Cooldown: /
Description: By setting explosive tags underneath the ground, the can create a mine field that will detonate on their command. The explosions are concentrated slightly by the ground they are entombed in, which raises the damage of a direct impact to deep bruising, and the possibility of cracking small bones such as fingers and toes.

Name: Wind Release: Wind Kunai Technique (Fūton: Kaze Kunai no Jutsu - 風遁: 風クナイ技術)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Fuuton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user is able to create kunai made entirely of wind chakra, which they are able to throw up to 10 meters before the kunai disperse on their own. Each kunai is as powerful as a normal D-rank kunai, and the user is able to create 6 per usage of this jutsu.


Name: Water Release: Carp Rapid-Fire Gun (Suiton: Koi Sokushahou - 水遁: 恋の速射砲)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Suiton
Range: 15 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: A simple jutsu that causes a person to gradually produce water in their mouth that can be spit out at an opponent. It can hit with enough force to stun your opponent if it is done properly. The user can create up to 6 bullets using this jutsu.
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Raijin
Missing-Nin (S Rank)
Missing-Nin (S Rank)
Raijin


Posts : 79
Join date : 2015-06-03

Hyakurai [Jutsu List] Empty
PostSubject: Re: Hyakurai [Jutsu List]   Hyakurai [Jutsu List] I_icon_minitimeSat Jun 20, 2015 7:52 pm

Name: Canyon Style: Swift Steel (Kyōkoku-ryū: Sokkō-kō - 峡谷流・速攻鋼)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu
Duration: 1 post
Cooldown: 5 posts
Description:  In order to initiate the technique the user must first dash past their opponent while attempting a glancing blow. After this the practitioner will quickly turn around and attack again from the opponent's blind spot, moving past the enemy yet again. The user repeats these attempts, with increasing velocity until the point that the opponent shows a definite opening. As the focus on this technique isn't to deal a single decisive blow the oser's movement isn't halted or slowed by failed attempts to deal damage. This allows the user focus on continuing the technique's performance and adding up small amounts of damage.


Name: Cloud Style Circular Beheading (Kumo-Ryū Junkan Kiri - 云流循環斬り)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu
Duration: /
Cooldown: 4 posts
Description: An attack where the users rushes towards an opponent, apparently trying to stab the opponent, only to launch themselves over the opponent, jumping in a path similar to a crescent moon while slashing at a opponent's shoulder/neck/head. This allows the user to simultaneously surprise the opponent, move behind them, and strike them from above.


Name: Cutting Through Ricepaper (Koku Beikoku Kami - 刻 米穀紙)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu
Duration: /
Cooldown: 3 posts
Description: Stabbing into his opponent, he will slash down and give a quick spin. He makes another spin, slicing into his opponent leaving a flash of light. This sword technique has been shown to be done in multiple ways, all ending with a final slash into his opponents with a spin.


Name: Dragon Spiral Strike (Ryūkansen - 巻閃)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu
Duration: /
Cooldown: 3 posts
Description: Dragon Spiral Strike (龍巻閃, Ryūkansen) Most often used as a counterattack against a thrust or charge, one sidesteps a forward-moving opponent and moves past them. In doing so, one spins in a full circle, adding momentum and centrifugal force to the strength of the sword swing, which is then aimed at either the opponent's back or the back of the neck.


Name: Elemental Seal: Shatter
Canon/Custom: Custom
Rank: C
Type: Defensive, Supplementary
Element: /
Range: Short (0-5m), Mid (5-15m)
Specialty: Fuuinjutsu
Duration: /
Cooldown: 2 posts
Description: This is a simple, if specialized seal. There is no base, and the seal is created with a single hand. The user creates a fist, with two fingers extended outward, and charges the fingertips with chakra. They then write the symbol of the element they wish to harness, which creates the seal of the jutsu. They then either smack, punch, or slice the seal with a blade to release the chakra. The effects are as follows:

Non-Elemental: The seal breaks, releasing a burst of very bright light and a sharp, high pitched note for several seconds that causes a 1 post stun and blinding effect to anyone that both sees and hears the seal break. If only the tone is heard, the affected is deafened for 1 post.

Wind: The seal explodes with a directed burst of air, that has enough power to knockback an enemy from point blank range up to 10 feet.

Water: Fires a low power bullet of water, equal to a gallon of water flying at roughly 20 mph. Useful for countering weak Katon or creating openings.

Fire: Creates a small ball of flame that flies forward from the seal at a rate of 20 mph. The flames are hot enough to cause a first degree flash burn, but little else. Can be used as an ignition source for other jutsu.

Earth: Fires several dozen small rocks with the power of a thrown senbon. The rocks cause little more then a small amount of pain and light bruising. Best as a distraction. If the seal is placed upon the ground, it causes the earth to buckle and rise upward 2 inches for a 15 foot diameter around the user. Effective for breaking balance or interrupting sprints.

Lightning: A single bolt of lightning is fired from the seal. Causes a 1 post stun and 1st degree burn for a half inch radius around the point of impact.


Name: Sealing Trap Explosion
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: /
Range: 10 meters
Specialty: Fuuinjutsu
Duration: /
Cooldown: 3 posts
Description: The user sets up a sealing trap on the ground which, when stepped on by an enemy, explodes, causing severe damage. A maximum of 3 seal traps can be active at any time; each lasting 3 posts before becoming inactive and fading unless triggered. For each seal placed, the user must wait a minimum of three posts to place more. The seal explodes with the force of an average explosion tag.


Name: Blade Barrier Technique (Haseki no Jutsu - 刃関の術)
Canon/Custom: Custom
Rank: C
Type: Defensive
Element: /
Range: /
Specialty: Kenjutsu || Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 5
Description: This technique allows the user to trail dense chakra after their sword strikes in order to generate a powerful chakra based defense. As simply hovering chakra in the air wont deflect attacks, the user is required to perform a repeated series of rapid sword swipes whose chakra trails merge into barrier. As such the defense is only usable as the practitioner continues the swinging motion, fading instantly after the motion stops. The combined force of the sword swings and the chakra emission is enough to deflect most attacks. Despite this, the barrier generated by a single blade can only defend against frontal angles, since rotating a single blade around an the user's entire body doesn't produce a dense enough shield. This limitation can be overcome by performing the technique simultaneously with multiple blades, effectively shielding the user from all directions. The user is able to deflect attacks up to the rank of the blades used in this jutsu.


Name: Gale of Typhoon Blades (Gufūjin no Reppū - 颶風刃の烈風)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fuuton
Range: 10 meters
Specialty: Ninjutsu || Kenjutsu
Duration: /
Cooldown: 4 posts
Description: The user infuses their weapons with wind-chakra and releases several blades of wind at different angles, resulting in a sharpened blast that is large enough to slice through multiple targets located a significant distance from the user.


Name: Infinite Slash Combo (Surasshu no mugen konbo - スラッシュの無限コンボ)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu
Duration: /
Cooldown: 4 posts
Description: Infinite Slash Combo (スラッシュの無限コンボ, Surasshu no mugen konbo) is an attack where the user dashes to the opponent at a blinding speed and slashes at them with a blade quickly. Depending on how much the user infuses their chakra into the attack, more than one slash can be done and the distance can increase.


Name: Secret Sword: Moon Shadow (Hiken: Tsukikage - 秘剣・月影)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu
Duration: /
Cooldown: 3 posts
Description: The user rushes to their opponent with great speed before leaping towards and attacking them with a vertical sword strike, leaving a trace of afterimage in the process.


Name: Shotgun Impact (Andanjuu - 散弾銃)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu || Ninjutsu
Duration: /
Cooldown: 4 posts
Description: When his blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun.


Name: Vacuum Sword (Shinkūken - 真空剣)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fuuton
Range: Melee
Specialty: Kenjutsu || Ninjutsu
Duration: /
Cooldown: 4 posts
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.


Name: Yasuo's Breath (Kikō no Yasuo - 気息のやすお)
Canon/Custom: Custom
Rank: C-S
Type: Defensive || Supplementary
Element: Fuuton
Range: 5 meters
Specialty: Kenjutsu || Ninjutsu
Duration: C: -10, B: -10, A: -15, S: -20 chakra per post
Cooldown: Duration + 3 || 4 || 5 || 6
Description: By channeling his chakra into his sword, Mthe user can produce a cushion of compressed air from the trail of his sword. The compressed air is capable of blocking most thrown projectiles and even countering the strength of heavier objects or people. The wall will last as long as the user is within 5 meters and continues to expend chakra.


Name: Finger Carving Seal (Shikoku Fūin - 指刻封印)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: /
Range: Touch
Specialty: Fuuinjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: The user concentrates chakra into their finger and using the heat from that, can apply writing of whatever they want to a surface. This technique however requires them to be very delicate with their chakra control. This technique causes slight discomfort for a living target and if it is on flesh, it will scar.


Name: Acrobatic Triple Drop Kick (Akurobachikku Sanjuu Doroppu Kikku - アクロバチック さんじゅう ドロップキック)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 Post
Cooldown: 4 posts
Description: The user jumps in the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows. Two of which are to the shoulders and one to the head whilst the user charging chakra into their legs to cause more damage.


Name: Air Burst (Tei Heki - 体劈)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fuuton
Range: 5 meters
Specialty: Taijutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user gathers chakra into their fist and thrusts it, releasing it in the direction of their target. This causes a blast of condensed air to travel along the path the user aimed, delivering a blow with power equal a normal punch. Because of the nature of the impact, this attack is only able to bruise the impacted site, as the condensed wind has no solid structure, nor any ability to cause lacerations. The attack will only travel 5 meters before dispersing into a harmless gust of wind.


Name: Autumn Twister (Aki Tatsumaki - 秋竜巻)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: /
Range: 5 meters
Specialty: Taijutsu
Duration: 1 post
Cooldown: 4 posts
Description: After gathering chakra in their legs, the user sweeps their leg against the ground in a spinning motion releasing a crescent shape wave. They immediately stand up and kicks while spinning, releasing a second wave. The user then quickly jump and releasing a third wave before landing back on the ground.


Name: Thunder Foot Trap (Kaminari no Ashi - 雷の​​足)
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 4 posts
Description: After slipping an explosive tag on the sole of his foot, the user lashes out at an opponent using a front or side kick (preferably at a blind spot) which causes the explosive tag to stick on an opponent. Incredible damage and even fatalities can occur if the attack goes unnoticed; resulting in a crafty attack.


Name: Lightning Release: Uprising (雷遁・反乱 - Raiton: Hanran)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Raiton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: The user much place the palms of their hands on a solid surface and force Raiton chakra into the area below them. Once the appropriate amount of chakra has been channeled, it erupts up and outwards into a shockwave that will race outwards in all directions for 10 meters before dispersing. Anything caught by the shockwave will take C-rank Raiton damage; 1st and 2nd degree flash burns on unprotected flesh, severe pain, and 1 post of stun.


Name: Water Release: Gunshot
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton
Range: Short (0-5m), Mid (5-15m), Far (15m+)
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The maximum number of bullet that can be produced it 6. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, making them much deadlier.


Name: Water Release: Starch Syrup Capturing Field (Suiton: Mizuame Nabara - 水遁・水飴拿原)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Suiton
Range: Maximum of 30 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 4
Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
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Raijin
Missing-Nin (S Rank)
Missing-Nin (S Rank)
Raijin


Posts : 79
Join date : 2015-06-03

Hyakurai [Jutsu List] Empty
PostSubject: Re: Hyakurai [Jutsu List]   Hyakurai [Jutsu List] I_icon_minitimeSat Jun 20, 2015 7:53 pm

---- B-Rank ----

Name: Lightning Release: Shadow Clone
Canon/Custom: Canon
Rank: B
Type: Offensive, Supplementary
Element: Lightning
Range: 60 meters max
Specialty: Ninujutsu
Duration: Until the clone is destroyed, dispersed, or runs out of chakra
Cooldown: 7 posts after the last clone is destroyed
Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time discharging the equivalent of a C-ranked shock. A maximum of 5 may be created at any given time.

Name: True Paralysis Technique
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: /
Range: Short (0-5m), Mid (5-15m)
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 6 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a  period of time, which allows the user to either strike again, or take the target into custody. The technique can also be cast on many target at once, dependent on the user's overall rank. B-Rank users may detain up to 5 people; A-Rank 10 people; S-Rank 15 or more. At S-rank you may pay an addition chakra cost of 10 chakra per 5 people beyond the normal limit of 15.

Name: Paladin Force
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Raiton
Range: Short (0-5m), Mid (5-15m)
Specialty: Fuuinjutsu, Kenjutsu
Duration: 1 post
Cooldown: 6 posts
Description: The user applies the Kyuushu seal to an opponent before firing of a Seal: Searchlight to distract and stun the target. The attraction of the Kyuushu seal stacks with that of the Searchlight, which grants the seal an enhanced tracking ability. The seal swivels faster, and with better accuracy; however the bullets are still fired in straight lines. While the target is occupied with the Searchlight seal, the user either dashes towards, or leaps into the air after them; to follow through with a series of 5 sword slashes. The slashes are fairly strong, enough to cut several inches into flesh and possibly dislocate joints. A slash to the neck can prove fatal, as the slashes may be able to decapitate, if the slash cuts the spinal cord. Extensive bleeding from wound sites is a given, and slicing of vital veins and arteries is a possibility. The strikes themselves are random, with no set order to them.


Name: Gemini Slash
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: /
Range: Short (0-5m)
Specialty: Fuuinjutsu, Kenjutsu
Duration: 1 post to set sealing tags, 1 post for attack
Cooldown: 6 posts
Description: This jutsu was inspired by the Dance of the Crescent Moon from Konoha. However, this jutsu differs in that the user does not create Kage Bushin, instead using Fuuinjutsu clones to create a similar effect. However, because the power of these clones is less then that of Kage Bushin, the power of the jutsu itself is lowered. The user takes one post to set three sealing tags around the opponent. This is usually achieved by attaching the tags to a kunai handle or, depending on the distance between the user and the enemy, by hand. The user then retreats to a distance of no more then 15 feet, before raising their sword in front of them. Where as the Dance of the Crescent Moon uses the ninja's movements to mold chakra around themselves before channeling it through the sword; in the jutsu the user simply slashes the opponent from four direction; one for the main user and each clone. The slashes themselves are strong enough to slice deeply into unprotected skin and muscle, no more then 4 inches. This can sever thin muscles, if the slash lands properly. If a joint is struck, there is the chance (less then 25%) of amputation. The chance of broken bones is high as well; anything weaker then the femur can be broken by this jutsu if the strike is correct. A head strike would cause a moderate concussion; as well as 1 post of blacking out, and a second post of stun. Once the strikes are delivered, the user must leap away as quickly as possible; as the seals that created the clones explode after each use, with the power of the average paper bomb.


Name: Lightning Seal: Light Crest
Canon/Custom: Custom
Rank: B
Type: Offensive, Defensive
Element: Raiton
Range: Short (0-5m), Mid (5-15m)
Specialty: Fuuinjutsu
Duration: 4 posts maximum
Cooldown: 3 post from the point of seal break
Description: This seal is both barrier and offensive, making a wonderfully useful one to have. Using his blade, Raijin projects the base seal midair, filling in the rest by drawing it with the tip of his blade. Upon finishing, the seal shines a bright white and hovers for a maximum of 4 posts before shattering. A modified version of Twin Seal : Kyuushu and Ikakeru (Attraction and Fire) is worked into the basic design of the seal; allow it to be remotely triggered by anyone with a chakra different from Raijin passing within 5 meters of it. Once triggered, the seal fires 6 small bullets of Raiton infused energy at the target. The seal is able to swivel much as Seal: Searchlight can, although in this instance the bullets themselves  also contain a mild homing effect. That is to say; they will gently track towards the target; curving in large arcs until they impact something; at which point they will bounce backwards in a straight line in the opposite direction to what they where traveling. They may bounce a total of 1 times off solid objects before dispersing on the second impact. However, if used in conjunction with a barrier seal such as Lightning Release: Lightning Barrier Web; they may bounce indefinitely off the walls of the barrier itself, until they impact a solid object, at which point they are dispersed. The bullets are somewhat powerful; as they deliver a near second degree burn upon impact with unprotected flesh and release a sharp shock that can cause a nasty stun effect. If 1-2 bullets impact, the stun last 1 post. 3-4 bullets makes for a 2 post stun. 5-6 is 3 post stun, with a 4 post of reduced movement ability of 25%.


Name: Attraction Barrier Seal: Thunder Crest
Canon/Custom: Custom
Rank: B
Type: Offensive, Supplementary
Element: Raiton
Range: Short (0-5m), Mid (5-15m)
Specialty: Fuuinjutsu
Duration: 2 posts
Cooldown: 5 posts
Description: A rather different seal; this Fuuinjutsu requires the use of some sort of instrument (bladed or otherwise), that is impaled into the earth in front of the user. The places the base seal upon the earth, which the user is then able to fire in the direction of the opponent. The seal travels at roughly twice the normal running speed of a man; and is able to hone to some degree. The honing is not strong, the seal with arc widely in an attempt to track; but it cannot move sharply; nor under, over, or through objects. Once contact is established; the opponent is trapped in the center of a large circle via a barrier. This barrier may be broken by anyone of higher rank, and someone of equal rank to the user has a 50% chance of breaking free. Once trapped, the outer circles of the seal begin to rotate; counter to each other. (One rotates clockwise, the other counterclockwise.) The friction of the chakra counter-rotating builds a static charge over the seal; which when released causes a massive shock to the trapped person. The opponent receives enough of a shock to cause burns anywhere that metal touches skin; through the arc heating caused of the electric discharge, as well as cause intense pain to the entire body. The nervous system is serious disrupted as well, causing one post of blacking out, as well as two more of complete stun. Once the stun fades, a fourth post of disorientation before the victim fully recovers.  

Seal Explosion: Dark Cloud Bolt
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Raiton
Range: 10 meters
Specialty: Fuuinjutsu, Tsukino Clan
Duration: /
Cooldown: 5 posts
Description: Dark Cloud Bolt is a rather new skill floating around the Tsukino clan. The premise is simple enough; an overcharged burst of Raiton chakra through the lines of the clan's Detection Web. Because of the force of the overcharge, the lines of the web explode outwards from where the user stands; destroying the web and cause massive electrocution damage to anything within a 10 meter radius.


Name: Elemental Crest: Shatter
Canon/Custom: Custom
Rank: B
Type: Offensive 
Element:  /
Range:  50 meters
Specialty: Fuuinjutsu, Ninjutsu
Duration: 5 posts maximum
Cooldown: Duration + 3 posts
Description: A stronger version of Elemental Seal: Shatter. Similar in function; the user creates a far more complex seal, allowing them to access much greater power. 

Non-Elemental :  Light Burst - The user creates the crest-seal midair; breaking it with a quick slash of a blade or other weapon. Upon breaking, the seal explodes with the force of a flash bomb; releasing enough noise and light to stun, blind, and temporarily stun anything within 20 meters. The user; while not stunned, is deafened unless their ears are protected. Deafening lasts 3 posts, blindness lasts for 1, and the overall stun lasts for 2 (first post blindness, second of recovery).

Wind: Windbust - The user places a seal upon the ground; from which a vortex of wind rises to a height of 20 feet. The vortex is powerful enough to pull in objects and people within 5 feet of itself and trap them inside. The winds are like razor sharp blades; slicing deeply into unprotected flesh to a depth of no more then 2 inches. The seal is able to travel slowly across flat surfaces at normal human walking speeds; and can be pushed or forced into moving in a specific direction via a wind jutsu of equal rank.

Water: Torrent - The user creates a seal above their head; from which a simple punch will send a maximum of three large balls of water flying upwards in a long arc towards the opponent. The key here is timing; as the balls are not controlled once they leave the seal, nor do they possess anything but rudimentary homing abilities. The balls are able to gently angle towards a moving target; but cannot make sharp adjustments nor any major changes in direction. The water is extremely heavy; causing significant crush injuries in the form of massive bruising at the point of contact, as well as high probabilities of dislocated joined and compression fractures of bones. Direct impacts with the target's skull will result in a moderate concussion and a three post stun.

Earth: Cataclysm - Placing the crest upon the ground; the user lifts a wall of earth then drops it; sending a wave of stalagmites towards the target. The wave has mild tracking abilities; able to turn towards the target at the point of initial release but nothing more. The rising stalagmites cause serious piercing damage; able to puncture up to 4 inches into flesh, but are stopped by bone. However, all but the strongest bones in the body would be cracked by the force of the stalagmites. The wave travels at roughly the speed of a running Chuunin.

Fire: Inferno - The user creates a seal of flames in front of themselves; charging through it and wrapping the flames around themselves. From here the user charges at the target; aiming to attack with both weapon and fire. The user is able to maintain the fire for a maximum of 30 meters or 1 post before it vanishes. Any physical damage the user causes is compounded with 2nd degree burns from the fire. The user also takes burn damage from the fire, however it is milder due to the seal offering moderate protection from the heat; roughly equal to a bad sunburn.

Lightning: Thunderbolt - Essentially just a stronger version of the Raiton seal shatter. The bolt itself is much larger, and travels a maximum of 50 meters before dispersing into the air or impacting the ground. Contact causes instant second degree burns at the contact sight; along with severe pain and a 2 post stun effect.


Name: Stalagstrike
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: /
Range: 5 Meters
Specialty: Ninjutsu
Duration: /
Cooldown: 4 posts
Description: The user merely focuses a large amount of chakra through their feet and into the ground around them; causing it to explode outward and upward. The chakra takes the shape of crystalline structures that rise up from the ground in a 5 meter radius. They appear and disappear in the span in just a few moments; causing pierce and mild crush damage. The Because the bursts of chakra rise from below; the majority of damage is focused on the legs and lower body; piercing up to 2 inches into flesh and leaving moderate (> .5 in deep) gashes on grazing strikes. Smaller bones can be broken, but for the most part bone is not damage.


Name: Jump Style Viper Assault
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu
Duration: /
Cooldown: 6 Posts
Description: The user runs towards their target moving their sword quickly launching a volley of assaults forming a trace of afterimages. Thus they confuse and mislead their target in order to bewilder it and hitting it with a final fatal blow. The first attacks are performed ​​shorter than the last, in order to protect the user if another enemy appears, being easier for them to cancel the technique than if they were performing a more elaborate attack.


Name: Chakra Shockwave Slash
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: /
Range: 10 meters
Specialty: Kenjutsu || Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: The user rapidly slashes the opponent with a sword, creating a strong force of chakra, which sends powerful shockwaves at all directions, that are capable of cutting through multiple opponents in quick succession.


Name: Flying Dragon Strike (Hiryūsen - 飛龍閃)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: /
Range: 10 meters
Specialty: Kenjutsu
Duration: /
Cooldown: 5 posts
Description: Flying Dragon Strike (飛龍閃, Hiryūsen) After assuming a Iaidō stance, one rotates one's body rapidly and then stops, aiming the sheath at one's target. The force shoots the sword out of the sheath like an arrow, allowing one to strike a target outside of one's zone.


Name: Heaven Beheading (Kyūtengiri - 九天斬り)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu || Ninjutsu
Duration: /
Cooldown: 8 posts
Description: Heaven Beheading (九天斬り, Kyūtengiri) is a technique in which the user uses his sword for a strike from above the opponent. To do this effectively, it is necessary to be bigger than an enemy, have the higher ground, or jump; while even smaller users can employ this technique, it is harder and more dangerous for them. The strike can be used to disable an opponent by attacking the shoulders and making the arms unusable, but some also employ it as an means to kill by directly going for the head. To achieve sufficient damage, though, it is often required to utilize a two-handed overhead swing, giving the sword enough force to penetrate the skull or even cleanly split the head of an enemy in two. Depending on the strength of the user and the sharpness of the blade, the body might also be bisected completely. If a user does not posess the brute strength required for this technique, he/she may use Ninjutsu to enhance the sharpness of his/her sword. It can alternatively be used with just one hand if the user has sufficient strength or a sharp enough blade.


Name: Razor (Kamisori - 剃刀)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Fuuton
Range: Melee
Specialty: Kenjutsu || Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 5
Description: This technique, which requires Wind Release knowledge, allows users to amplify their melee combat with close range bursts of wind. While most wind technique stress creating a thin sharp blade to maximize cutting potential, this technique maximizes damage upon targets. As such, the bursts of wind have a jagged and irregular shape, thus resulting in wounds are more difficult to treat. Though this limits the technique to close quarters due to lack of perfected shape manipulation. Both the cutting strength and the force of this technique is directly proportional to the user's skill with the technique, which most readily effects the depth of the cuts produced.


Name: Kusanagi Secret Technique: Cursed Lightning (Kusanagi Hijutsu: Denkou Noroi - 草薙秘術:雷呪)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Raiton
Range: Melee
Specialty: Kenjutsu || Ninjutsu
Duration: /
Cooldown: 8 posts
Description: This technique involves focusing Raiton chakra into the user's blade and releasing it into the target's body upon impact. This causes the opponent to feel a painful sensation running through their body and not long after their entire body goes numb due to the electrical currents that causes the muscles to go stiff. The opponent becomes paralyzed and fall into a state of unconsciousness. The paralysis takes 1 post to go into effect, and the target will become unconsious after 3 posts. This unconsciousness lasts for 2 posts before the effects of the jutsu fade end.


Name: Leaf Thunder Storm ( Haraiu - 葉雷雨)
Rank: B
Type: Offensive
Element: Raiton
Range: Melee
Specialty: Kenjutsu || Ninjutsu
Duration: /
Cooldown: 6 posts
Description: The user channels a large amount of lightning-natured chakra into two blades creating an elecrtical coating around the weapons. Moving at a lightning-quick pace the user dashes in for a strike at the left flank quickly followed by another attack on the right flank. Appearing overhead the user slams their blades downward into a target - or the earth below them. If the attack fails to hit the target the user forces the lightning chakra to burst outward from the blades in a shockwave that attempts to hit the evading target.


Name: Secret Sword: Dragons Quartet
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: /
Range: 10 meters
Specialty: Kenjutsu || Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description:  The user channels chakra through the blade of their sword, and then performs four attacks in the air. These attacks will cause waves of chakra being released and because of the blade's vibration will take the form of dragons and their projectiles will follow toward the target. Because of the release of chakra and its forms, this attack seem to cause a bright explosion in contact with the target, although it is only an illusion by the blade's vibration and the chakra released.


Name: Barrier Method Formation (Kekkai Hōjin - 結界法陣)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: /
Range: Maximum of 15 meters
Specialty: Ninjutsu
Duration: Until Tags Detonate
Cooldown: 10 Posts || Twice Per Thread
Description: An array of four explosive tags are jointly placed around the boundary of an area. If anyone or anything happens to walk through the boundary, the seals will detonate when the intruder reaches the centre, killing the imprisoned target.


Name: Barrier: Canopy Method Formation (Kekkai: Tengai Hōjin - 結界・天蓋法陣)
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: /
Range: 10 meters
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 5
Description: This technique creates a spherical detection barrier with the user at the centre. At the user's command, the detection barrier can expand, grasping everything in the room. The user is able to detect anything that moves inside the barrier space with their own "sense". The user may also move, the barrier will follow them as they move.


Name: Black Dragon Fist (Kuroryuu Hirate -黒竜 平手)
Canon/Custom: Custom
Rank: B-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: -15 chakra per post
Cooldown: Duration + 3
Description: The user forms a large dragon-shaped shroud of black chakra around their hands, then attacks the opponent with them. The chakra enhancement allows what would otherwise be a devastating, but still normally damaging punch and boosts the power so high that broken bones are guaranteed, along with internal bleeding and moderate laceration injuries. If the impact lands on a smaller or weaker joint, it can be completely dislocated and heavily damaged, which would render an appendage such as a shoulder, elbow, or the like unusable until medical attention is received.


Name: Cannonball Strike (Kyanonbooru Ouda - キャノンボール 殴打)
Canon/Custom: Custom
Rank: B-Rank
Type: Offensive
Element: /
Range: 10 meters
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 5 posts
Description: After getting a running start, the user jumps into the air and uses their chakra to propel them forward as they curl into a tight ball. Upon reaching the target, the user can execute either a heavy drop kick or a downward axe kick, depending on their position. This attack is a great follow-up move and is also a last-resort defense when up against projectiles and the need for close combat is dire.


Name: Thunder Palm Fist (Tenrai Tenohira Tekken - 天雷掌鉄拳)
Canon/Custom: Custom
Rank: B-Rank
Type: Offensive
Element: Raiton
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 5 posts
Description: The user charges their hand with an electrical current and then strikes at the enemies right shoulder. The electrical current discharges on contact and can numb the right arm for 2 post preventing the enemy from making any seals.


Name: Thunder School: Full Body Strike (Rai-ryū: Manpai Taidageki - 雷流・満杯体打撃)
Canon/Custom: Custom
Rank: B-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 8 posts
Description: After contracting one's muscles together, the user moves forward and tackles the target, unleashing the compressed force outwards which explodes into whatever crosses the user's path.


Name: Thunder School: Infinite Wild Dance (Rai-ryū: Mugen Ranbu - 雷流・無限乱舞)
Canon/Custom: Custom
Rank: B-Rank
Type: Offensive || Defensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 10 posts
Description: The user compresses their muscles into a stance and unleashes a series of strikes from all direction, wherever a threat may present itself, serving as both a form of offensive assault and defense.


Name: Lightning Release: Yata Wall ( Raiton: Yata Heki)   - 雷遁・八咫壁)
Canon/Custom: Custom
Rank: B
Type: Defensive
Element: Raiton
Range: Melee
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: The user slams there palm on the ground, summoning a giant wall with a red ruby in the centre. The wall absorbs attack and shoots them back at the opponent with an added kick of electricity. The wall is able to absorb and redirect jutsu up to B-rank. The wall will break after 10 D-Rank, 5 C-rank, or 2 B-rank Jutsu before breaking.


Name: Lightning Release: Four Pillar Bind (Raiton: Shichū Shibari - 雷遁・四柱しばり)
Canon/Custom: Custom
Rank: B
Type: Offensive, Supplementary
Element: Raiton
Range: 20 meters
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 4
Description: Four giant rock pillars are summoned around the enemy, then shoot bolts of lightning, immobilising the target and dealing moderate Raiton damage to them. Burns will begin to appear on the target after 3 posts of containment, with the intensity of the damage growing with each post after that, maxing out at lethal 4th degree burns and Raiton damage after 12 posts. The initial burn sets in at 3 posts, with each additional degree of burn taking 3 posts to set up. (1st degree 3 post, 2nd degree 6 posts, 3rd degree 9 posts, 4th degree 12 posts)


Name: Lightning Release: Thunder Seal Technique ( Raiton: Kaminari Shirushi no Jutsu - 雷遁・雷印標証の術)
Canon/Custom: Custom
Rank: B
Type: Offensive, Defensive, Supplementary
Element: Raiton
Range: 25 meters
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 6
Description: Normally requiring 4 users, a ninja with S or SS-rank Raiton can use this jutsu via clones. The users take up positions and hold their hands up so that each palm faces their nearest partner creating a box-like shape around the target. A wall of lightning is created between the users, trapping everything inside. The jutsu can only be stopped by removing one or more of the users holding up the walls; otherwise the jutsu is considered nearly impossible to escape. Contact with the walls causes instant B-rank Raiton damage via B-rank electrocution and 2nd degree contact flash burns. Users with A-rank or higher Raiton ability or resistance can escape the barrier without being damaged.


Name: Water Release: Water Dragon Biting Explosion (Suiton: Suiryū Kōbaku - 水遁・水龍咬爆)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Suiton
Range: 25 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: The user creates a large pool of water that, after firing the enemy into the air, shoots numerous water bullets at them and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.


Name: Water Release: Great Typhoon Wave Technique (Suiton: Gotaifuu Nami no Jutsu - 水遁:台風波法)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Suiton
Range: 50 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 10 posts
Description: After forming the needed hand signs, the user can manipulate a large body of water to generate a gigantic tidal wave that can crash upon and submerge a large multitude of enemies. Depending on the chakra level of the user, the wave's water pressure can be increased from just being enough to wash away opponents to becoming strong enough to crush anything it touches. This technique can also generate lesser Water Release techiques if another Water Release user is present.


Name: Water Release: Dance of the Swordfish (Suiton: Kajiki no Mai - 水解放: メカジキのダンス)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Suiton
Range: 25 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: his technique uses Shape Transformation to transform and then condense water into numerous swordfish. Once the swordfish have been created, the user will launch them at an enemy. The technique has been shown capable of tearing down rocks and trees and leaving relatively-sized trenches in the ground. Enemy shinobi must a suitable defensive technique or dodging maneuver to survive.


Name: Wind Release: Crushing Vortex (Futon: Uzufunsai - 風遁・渦を粉砕)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Fuuton
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: The user focuses wind chakra into their chest and compresses it to the maximum pressure they possibly can. When released via the mouth, the compressed air swirls into a tornado of extreme power; which causes massive damage upon contact. B-rank crush, concusive, and pierce damage is a given; with broken bones, gashes up to 2 inches deep, and possible loss of limb if impacted directly upon joins such as the elbow or shoulder. Direct impact with the head will cause death via decapitation unless the target is wearing A-rank or higher head protection.


Name: Sword of Divine Wind (Kamikaze no Tsurugi - 神風の剣)
Canon/Custom: Custom
Rank: B
Type: Offensive, Defensive
Element: Fuuton
Range: 20 meters
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 4
Description: This technique allows the user to collect and shape their wind chakra into the physical manifestation of a sword. The exact form the sword takes seems to depend of the user, since different practitioners have generated different types of blades with this technique. Much like chakra flow enhanced weapons blades created with this technique have a cutting potential that exceeds that of normal blades. It should be noted that density of the weapons created with this technique depend on the user's mastery of the technique, as a basic performance will not generate a blade solid enough to be used in a defensive manner. Furthermore, their usage extends beyond a simple replacement for a normal blade in their potential to launch small blades of wind at targets.


Name: Wind Release: Heavy Wind Bullet (Fūton: Tadai Fūdan - 風遁・多大風弾)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Fuuton
Range: 30 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: After performing the necessary hand seals the user will exhale an incredibly forceful sphere of wind towards an indicated target. Unlike similar techniques Wind Release: Heavy Wind Bullet does not explode on contact with an object, but instead disperses after the damage of a solid strike is done. This is because this technique's chakra composition is specifically designed to maintain its shape when striking a target. Due to this characteristic, and the velocity of that the "bullet" is fired, this technique releases an incredible amount of pinpoint force upon contact. This force is enough to easily break bones and shatter most defenses making it a highly dangerous skill. Also, due to the speed of the "bullet" this technique will not by instantly incinerated by anything other than an equally powerful fire technique. As such this technique will pass through, and ignite, on lesser flames which will cause fiery explosions on contact with a target. As such, it is not recommended to counter this technique will fire for fear of increasing its damage output.
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Raijin
Missing-Nin (S Rank)
Missing-Nin (S Rank)
Raijin


Posts : 79
Join date : 2015-06-03

Hyakurai [Jutsu List] Empty
PostSubject: Re: Hyakurai [Jutsu List]   Hyakurai [Jutsu List] I_icon_minitimeSat Jun 20, 2015 7:53 pm

---- A-Rank ----

Name: Yataghan Vortex
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: /
Range: Melee || Length of Blade Used
Specialty: Kenjutsu || Ninjutsu/Fuuinjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: The user charges both their sword and the bottom of their feet with chakra. The chakra to the feet creates a pad of highly reduced resistance that allows the user to spin in place at extremely high speeds without extreme effort. Once the pad has formed the user angles their feet in a specific way for balance, then swings the sword in either a clockwise or counter clockwise direction; depending on preference. Once the spin has begun, the user channels even more chakra to the blade to cause an overcharge effect and forces the chakra to explode outward. This explosion causes the user to spin faster, and enhances the damage done by this jutsu by 1 rank. The sheer speed of the spin causes a drawing effect, pulling in anything/one of B-rank or lower toward the spinning vortex. Impacts from the sword can easily sever limbs; and unprotected bodies can be sliced in nearly in half. Impacts to the neck will cause decapitation. Even grazing slashes bite deep; rending flesh without problem and leaving behind flesh burns due to the friction heat the spinning blade picks up. Armor of B-rank or lower offers no protections from this attack. The user is able to maintain this jutsu for as long as they have chakra; however on the turn they cancel the jutsu they suffer a stun that reduces their power, movement speed, attack speed, and reaction times by 2 ranks.


Name: Flight of the Turning Swallow (Tsubame Gaeshi no Bin - 燕返しの便)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu
Duration: /
Cooldown: 10 posts
Description: The movements of the sword in this technique happen so fast that it creates numerous afterimages even before the technique is executed. The actual attack consist of three literally concurrent slashes, which happen so fast that it is almost impossible to discern which one was executed first and which one last. This is technique is famed as one which is impossible to avoid, and has power enough to make clean cuts through solid rock and steel. This jutsu can slice clean through unprotected human flesh.


Name: Ishitsukigami (Ishitsukigami - 意志つきがみ)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: /
Range: 25 meter
Specialty: Kenjutsu
Duration: /
Cooldown: 8 posts
Description: After flowing chakra into a blade, at the instant of the slash it releases highly condensed chakra from the tip of said blade, magnifying the slash attack and then flies forward. This slash takes the form of a crescent moon or in the shape of a wave. The wave possesses great force, capable of causing large-scale damage and destruction. The crecent can travel a maximum of 25 meters before dispersing. Within that range, it can slice clean through anything of B-rank or below.


Name: Tiger Drill (Kosen - 虎穿)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu
Duration: /
Cooldown: 6 posts
Description: This jutsu is a specialized thrust where the user focuses his or her body weight and the force created from turning your body into the tip of your sword, thereby multiplying the force and wounding power of the thrust several times over. It is easily capable of piercing through humans and chakra beasts, and can only be stopped by armor or jutsu of A-rank or higher.


Name: Lighting Seal: Threat Eradication Barrier (Raihō: Kyōi-jo Shishō - 雷封・脅威除支障)
Canon/Custom: Custom
Rank: A
Type: Defensive, Supplementary
Element: Raiton
Range: Touch
Specialty: Fuuinjutsu
Duration: -25 chakra per post when activated
Cooldown: Duration + 5
Description: The user places a seal on anything he touches to ward of attacks to that specific area. The seal acts as a type of reflector or deflector with the release a electrical discharge to force back and paralyze the oncoming threat. The barrier created is able to repulse b-rank and lower jutsu and physical attacks; and causes 2nd degree electrocution burns and a 1 post stun on contact.


Name: Heavenly Typhoon (Tentai Taifū - 天体台風)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Fuuton
Range: 45 meters
Specialty: Kenjutsu || Ninjutsu
Duration: /
Cooldown: 6 posts
Description: To perform this technique the user raises his sword above his head and collects a large amount of wind chakra upon his/her sword which is signified by chakra swirling up and around the user before concentrating upon the user's blade. Once the user has collected the amount of chakra that they wish to use they will releases the mass of wind with one powerful swing of the sword. The resulting effect is a large amount of destruction in a wide angle in front of the user for a distance up to 45 meters.


Name: Lightning Ball (Raikyū - 雷球)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: Raiton
Range: 15 meters
Specialty: Kenjutsu || Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: By gathering chakra between their twin swords or through another medium, the user can create a ball of electrical energy and launch it at the enemy. The ball causes A-rank electricution damage on impact, as well as 2nd degree burns at the impact site. 1 post of stun occurrs to any target of C-rank or lower.


Name: Lightning Burial Banquet of Lightning (Raisō: Ikazuchi no Utage - 雷葬・雷の宴)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: Raiton
Range: 30 meters
Specialty: Kenjutsu || Ninjutsu
Duration: 1 post
Cooldown: 10 posts
Description: Using two swords, the user charges the blades with Raiton chakra and stabs them into the ground before discharging the chakra; which then flows across the surface of the ground in the form of lightning bolts which electrocute any target within a fan like radius in front of the user. The area of effect is roughly 30 meters long and 30 meters wide at it's widest point. The lightning bolts cause instant paralysis (2 post duration) and 2nd degree flash burns on impact.


Name: Lightning Release: Sky Rending Blade (Raiton: Soradanretsuha - 雷遁:空断裂刃)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Raiton
Range: 15 meters
Specialty: Kenjutsu || Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 7
Description: The user pours lightning-natured chakra into their sword, surrounding it in a blue aura that triples the blade's length and increases its cutting and piercing power. The more chakra used, the greater the effect. The lightning trailing the blade can sometimes still impact the target.


Name: Lightning Release: Thunder Dragon Technique (Raiton: Raitatsu no Jutsu - 雷遁:雷竜の術)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Raiton
Range: 10 meters
Specialty: Kenjutsu || Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 7
Description: The user coats their balde in Raiton chakra, which then takes on the form of a large serpentine dragon. The user is able to swing the blade and 'throw' the dragon at a target, which then flies like a bolt of lightning and causes significant Raiton ddamage. The Dragon is able to pierce through the human body, leaving behind a gaping wound roughly 3 inches in diameter, while causing crippling pain which manifests in the form of a 2 post stun. If left untreated, the wound caused by this jutsu is fatal after 5 posts.


Name: Lightning Release: Thunder Gate (Raiton: Sandāgēto - 雷遁・サンダーゲート)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Raiton
Range: 15 meters
Specialty: Kenjutsu || Ninjutsu
Duration: 1 post
Cooldown: 8 posts
Description: The user charges their blade with Raiton chakra and stabs the ground in front of them. The chakra is released toward the sky, causing bolts of lightning to rain down in a random pattern for 15 meters in front of the user. The number of lightning bolts that this jutsu creates is roughly 20. Each bolt causes 3rd degree flash burns, with 2nd degree radiation burns for 12 inches from the point of impact. Contact with 5 or more bolt will cause 1 post of stun.


Name: Winter Blossoming Plum Tree (Kanbai - 寒梅)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu
Duration: 1 post
Cooldown: 5 posts
Description: The technique involves a high level of deception and speed. Generally, one would use it to reveal to their enemy that they have exposed an opening. In doing so, their stance is completely neutral and would be almost impossible to create any counter from it. The user, utilizing absolutely precision timing, uses a sudden push of chakra to the bottom of their feet, moving their entire body upwards and into a backflip. When doing so, the opponent becomes off-guard by the technique's maneuver, which subsequently allows for a quick slash, reminiscent to Iai, to be performed on the victim who has lost balance, therefore instantly incapacitating, or killing, them.


Name: Sealing Technique: Lion Closing Roar (Fūinjutsu: Shishi Heikō - 封印術・獅子閉哮)
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: Short (0-5m)
Specialty: Fuuinjutsu
Duration: /
Cooldown: Once Per Thread
Description:This sealing technique completely blocks the target's chakra with a sealing formula (封印式, fūin-shiki) drawn on the ground or a wall. This is done by closing all the tenketsu of the person caught in the middle. When the target is sealed, a stylised kanji for "close" or "shut" (閉, hei) appears in the middle of the sealing formula.

To successfully seal the target, one has to get them exactly inside the sealing formula. This requires great accuracy and is very difficult. Various methods can be used to make this easier. For instance, one can prepare a puppet or a ninja tool like the Lion-Headed Kannon with this sealing formula. The target is released after 5 posts, unless a secondary seal is placed or they are killed.


Name: Lighting Seal: Threat Eradication Barrier (Raihō: Kyōi-jo Shishō - 雷封・脅威除支障)
Canon/Custom: Custom
Rank: A
Type: Defensive, Supplementary
Element: Raiton
Range: Touch
Specialty: Fuuinjutsu
Duration: -25 chakra per post when activated
Cooldown: Duration + 5
Description: he user places a seal on anything he touches to ward of attacks to that specific area. The seal acts as a type of reflector or deflector with the release a electrical discharge to force back and paralyze the oncoming threat. The barrier created is able to repulse b-rank and lower jutsu and physical attacks; and causes 2nd degree electrocution burns and a 1 post stun on contact.


Name: Denial of Passage Technique
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: /
Range: 5 meters
Specialty: Fuuinjutsu
Duration: -20 chakra per post
Cooldown: Duration + 5
Description: The Denial of Passage Technique was a fūinjutsu used to restrain individuals, preventing captives from being able to escape. When a seal was set on a target individual and anchored with a binding seal, the sealed individual would not be able to move more than five meters away from the binding seal, experiencing a sensation akin to an invisible wall if attempting to break away from the binding seal.


Name: Spiraling Sphere (Rasengan ~ 螺旋丸)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: /
Range: The user's palm
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 2
Description: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment.


Name: Fuma Shuriken Shadow Clone Technique (Fuma Shuriken Kage Bunshin no Jutsu - 風魔手裏剣影分身の術)
Canon/Custom: Custom
Rank: A-Rank
Type: Offensive
Element: /
Range: 30 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 6 posts
Description: After forming the needed hand signs, the user creates shadow clones of multiple fuma shuriken, with a maximum of 20. Since these shuriken are real duplicates and not just images, they have the potential to damage or kill their targets. Also, since fuma shuriken are far larger and more aerodynamic than their lesser counterparts, these clones are faster, heavier, and can sever entire bodies into pieces or decimate structures. This technique is usually used in conjuction with the Shuriken Shadow Clone Technique to create a storm of projectiles nearly impossible to evade.


Name: Shuriken Shadow Clone Technique (Shuriken Kage Bunshin no Jutsu - 手裏剣影分身の術)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: /
Range: 30 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 6 posts
Description: The user creates a thousand shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form in just an instant, completely evading them is next to impossible.


Name: Water School: Crashing River Flow (Mizu-ryū: Tsuiraku Kawanagare - 水流・墜落川流れ)
Canon/Custom: Custom
Rank: A-Rank
Type: Offensive
Element: Suiton
Range: 25 meters
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 8 posts
Description: Founded upon the idea of supporting one strike with the strength of another strike, the user projects the force from one arm through another arm via a strike to the user's own elbow, thereby merging the force generated by two muscles and sending them through a single medium, which is then smashed into the target.


Name: Lightning Release: Raiton Bullets
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Lightning
Range: 50 meters
Specialty: Ninjutsu
Duration: -10 chakra per bullet
Cooldown: /
Description: By focusing Raiton chakra into the shape of bullets,the user is able to enhance and improve the damage capability of the attack significantly.Each bullet is capable of piercing through several inches of solid steel, over a foot of solid rock, and veryeasily through the body of a human. Each bullet is roughly 2in3 and impacts with damage similar to TNT detonating. The bullet will easily peirce through the body unless protected by armor with Raiton resistance of equal or higher rank; leaving behind a gaping wound and significant 3rd degree electrical burns radiating outward 6in from the entry point. 2nd degree burns radiate out an additional 6 inches from the edge of the 3rd degree burns.


Name: Lightning Release: Heavenly Destruction Technique (雷遁・天災の術 - Raiton: Tensai no Jutsu)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Raiton
Range: 15 meters
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 5
Description: This technique permits to generate powerful arcs of lightning to be guided towards targets of the user's choice. The electrical bolts themselves can both electrocute and deliver potent gashes due to the concentration of chakra utilized. The user is able to control up to 5 bolt per post, and each can deliver gashes up to 3 inches deep, 3rd degree burns at contact sites with 2nd degree burns radiating outward for 12 inches from point of contact. Impacts from 3 or more bolts in 1 post causes a stun effect that lasts for 1 post.


Name: Water Release: Torrential Tsunami Annihilation (Suiton: Gōutsunami Mekkyaku - 水遁・豪雨津波威却)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Suiton
Range: 75 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 8 posts
Description: A technique where the user converts chakra into a great volume of water and puts it under a high pressure. When the water is blasted from the users mouth it turns into a gigantic wave that spans across a wide area and distance making it extremely difficult to avoid or contain. Being caught by this wave is similar to being caught by a natural tsunami; broken bones and other concussive damage from debris in the water, as well as the weight of the water itself, are guaranteed; and the chances of drowning are very high if you unable to escape the torrent.


Name: Water Release: Rising Dragon Ripping Earth Technique (Suiton: Shōryū Retsudo no Jutsu - 水遁・昇竜裂土の術)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Suiton
Range: 40 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 8 posts
Description: This technique has the same properties as Water Release: Rising Pressure Geyser Technique, only the water from the geyser transforms into a dragon like figure. This makes it where she is capable of controlling the direction of the water dragons path. Its powerful enough to crush most obstacle's in its way such as shield. Though the number of Water Dragons the user is able to create is limited to three, as they also drain a fair amount of chakra.


Name: Wind Release: Punishment of Atlas (Fuuton: Keibatsu no Atorasu - 風遁: アトラスの罰)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Fuuton
Range: 20 meters
Specialty: Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 6
Description: After weaving the needed hand signals, the user manipulates the air currents above them to amass and create an area of extremely high pressure. The user then drops the mass of air on their target at a high velocity. The air pressure reduces the target into the ground as if the gravity was increased. The extreme weight of the air makes it hard for the target to move a finger, let alone get up. The user, however, is unharmed by this and now has the advantage to subdue the opponent or kill them.


Name: Descent of the Eagle (Washi no Kakou - 鷲の下降)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Fuuton
Range: 25 meters
Specialty: Ninjutsu
Duration: -40 chakra per post
Cooldown: Duration + 10
Description: After the required hand seals are perform the user utilizes their mastery of Wind Release techniques to create a large low pressure column around their intended target.  After the low pressure area is created the pressure difference in the atmosphere attempts to fill the void that the technique has left.  This results in a powerful, yet artificial, downburst that crashes down and expands outward on the intended target with a force that could level buildings and trees alike. While this technique would be incredibly powerful against a single target, the preparation time combined with the relatively sluggish targeting system makes this technique more suited for targeting enemy bases and large immobile groups.  Since this technique utilizes natural wind, as opposed to Wind Chakra, this technique is largely unaffected by Fire Release techniques.  When used in a humid area or over water this technique has the ability to randomly affect the weather.  This may result in creating a storm artificially or from prematurely ending a storm that is already raging.


Name: Typhoon Edge (Taifūha - 台風刃)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Fuuton
Range: Melee
Specialty: Ninjutsu
Duration: -35 chakra per post
Cooldown: Duration + 6
Description: The technique is performed by concentrating an intense level of wind chakra around one's hand with the purpose of delivering a powerful close range assault. It has been has demonstrated that this technique possesses an incredible sharpness, cutting through both flesh and steel alike. Furthermore, this technique seems to be employable as both a piercing thrust or utilized in a slicing sweep of the hand's edge, allowing a degree of tailoring for the scenario. The user's overall power with this technique seems linked to his overall chakra control and mastery of the wind release, allowing for steady improvement over time. While apparently not always necessary, the utilization of hand seals in preparation for the performance of this technique appears to bolster the skill's destructive potential.
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PostSubject: Re: Hyakurai [Jutsu List]   Hyakurai [Jutsu List] I_icon_minitimeSat Jun 20, 2015 7:54 pm

Name: Final Shatter: Quickening
Canon/Custom: Custom
Rank: S
Type:  Offensive
Element:  /
Range: 100 meters
Specialty: Fuuinjutsu, Ninjutsu
Duration: 6 posts; 1 seal per post. Final Seal: Luminescence can ONLY be used on the 6th post.
Cooldown:  Once per thread.
Description: The final evolution of the Shatter seals; this jutsu is devastating in power and simplicity. It it also very difficult to complete; as it requires that all components are successful before the final Shatter can be completed. The initial Shatters can take place in any order; and so long as all 5 are completed; the 6th and most powerful can be used. The elemental attacks work like the keys to unlock the final, non-elemental seal: each must be broken and connect with a target (must be another ninja, chakra beast, or living creature unless otherwise stated) before the final seal can be used. The locked seal appears in the sky high above the user and target; 5 locked focal points filled with the kanji for each element. The seal is completely unaffected by attacks; which pass through it like it was nothing more then air. As each elemental seal is broken; the corresponding focal point is unlocked.    

Fire: Pyroclasm - The kanji for fire briefly appears on both of the user's fist before being encased in chakra that is so dense and hot that balls similar to small suns form. The user then punches the balls towards the target; sending them flying as fast as a Jounin can sprint. The impact causes extreme burn and moderate crush damage: leaving behind third degree burns 2 foot radius around the impact zone and leaving second degree burns either through burning clothing or the force of the heat flash to another 50% of the body. The crush damage leaves cracked and shattered bones at the impact site.

Thunder: Red Whirl - The kanji for thunder appears on the user's dominant hand; from which it is encased in a ball of chakra. The user then throws the ball into the sky above the target; at which point it explodes into a maelstrom of raining lightning bolts. The air around the target is so superheated at it glows bright red; giving this seal it's name. The lightning itself can be lethal if the target is vulnerable to it; however most just experience extreme pain and more second degree burns at the points of impact: a total of 5 bolts will hit the user; the rest serve to heat the air.  

Wind: White Whirl - While the user charges chakra into the thunder seal; the kanji for wind appears on their other hand. Once the thunder ball has been thrown, the user swings around in a circle; moving like they where going to uppercut the sky using the hand with the wind seal. This causes the air around the raining bolts to spin and condense into a vortex so dense that it instantly cools before condensing so thick that it turns white. Anything trapped inside the vortex is shredded by numerous blades of wind and hit with any debris that is picked up. The slices are fairly deep, each up to three inches deep. Any solid object travels through the vortex with enough force to break bones on impact.

Earth: Bullet Storm - The kanji for earth appears on the ground at the user's feet. Stomping the seal causes it to break; releasing a wave of earth that rises and crashes like a breaking Tsunami. When the wave crashes, a dozen bullets are fired from the earth; each roughly 6 feet in diameter and weighing close to half a ton. They fly towards the target as fast as a Special Jounin runs; and fall like rain around the target. There is no aiming the bullets, but they fall in a fairly tight formation. Upon hitting the ground or something solid they shatter into small pieces; flying around like buckshot in all directions. The small pieces pierce flesh to a depth of 2 inches; causing massive damage similar to the aforementioned buckshot. If a direct impact by one of the original boulders is achieved; the target can expect significant crush injuries: broken bones, internal injuries, and dislocations of joins.

Water: Torrential Downpour - Raising both arms into the air with palms flat and facing the sky; the kanji for water appears above the user. With a shout of "Rain Down!", the seal shatters and from the sky above the target rains down bullets of water the size of soccer balls. Hundreds fall; flooding the area and causing significant crush injuries. Bruising and broken bones are guarenteed; and there is a moderate (almost 50%) chance of drowning if this is the final elemental seal used; due to the sheer amount of damage caused by the previous seals.

Final Seal: Luminescence - Once the 5 focal seals are unlocked; the inner seal begins to glow brightly. The seal itself shrinks until it is roughly 10 feet in diameter; through the air until it is directly in front of the user. The user then moves to within 30 feet of the target; pushing the seal with their hands in front of them. Once within range; the user's hands begin to glow the same brilliant white as the seal: at which point they slap the seal before spinning around and using an elbow to shatter the seal. The point of the slap is to deliver the final burst of chakra that causes the seal to solidify; so that it can be shattered via the elbow hit. Once shattered tendrils of impossibly bright light emerge and race towards the target with speeds that few ninja could imagine. They then wrap around the target until it is enveloped in what can only be described as 'Holy white light'. The cocoon of light condenses around the captured target; forcing them to curl into a small ball before exploding with the force of 1,000 explosion tags. If the combined onslaught of the elemental attacks combined with this final explosion haven't killed the target; it is a guarantee that they are unconscious; nearly, if not mortally wounded, and unable to act in any way shape or form. If medical treatment by a ninja of A-rank or higher is not given within 5 posts of the completion of this jutsu however; the target will succumb to their injuries and parish.

Name: Arme Nier
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: /
Range: 25 Meters
Specialty: Kenjutsu || Ninjutsu/Fuuinjutsu
Duration: /
Cooldown: 5 posts
Description: The user charges their sword with chakra until it glows brightly before shifting into a specialized series of movements. The user jumps into the air and spins into a front flip; spinning their sword with them. At the moment they untuck to land, the sword is brought parallel to the ground and pushed forward; causing the chakra to fire forward in a straight line blast that travels a maximum of 25 meters before fading. This attack does significant piercing damage; easily breaking through A-rank or lower armor and piercing through the unprotected human body with no problems at all. The chakra is so concentrated that it has become extremely hot, leaving behind 3rd degree contact burns that radiate outwards from the point of impact for 6 inches, with an additional area of 2nd degree burns radiating a further 12 inches. Bones in the way of the blast are shattered and destroyed; internal organs are cooked and crushed; and limbs could easily be amputated. A direct hit to the skull, neck, or heart will cause instant death.


Name: Cold Wintry Wind (Kogarashi - 凩)
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu
Duration: /
Cooldown: 15 posts
Description: Kogarashi (凩; Literally meaning "Cold Wintry Wind"), despite its devastatingly powerful effects, is nothing more than a simple kenjutsu maneuver relying on the god-like speed of the practitioner. When used to the highest level the speed of the strike generates a vacuum as the blade cuts through the air. After the attack is completed the vacuum created by the user's sword collapses, disrupting the air in the immediate vicinity. This disruption results in a localized gusts of wind as the air stabilizes.


Name: Glimpse of the Heavens (Tenshisen - 天視線)
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu
Duration: /
Cooldown: 6 posts
Description: Gaining its name from the concept of people who go through near-death experiences and claim to have seen a glimpse into heaven, the user unsheathes their sword and sheathes it in the same instant, slicing down the target with such perfect precision and accuracy that most opponents don't realize what had just transpired. The strike is quick and strong enough that it can actually cut right through another weapon's blade swiftly.


Name: Lightning Dragon Tornado (Rairyū no Tatsumaki - 雷竜の竜巻)
Canon/Custom: Canon
Rank: S
Type: Offensive
Element: Raiton
Range: 15 meters
Specialty: Kenjutsu || Ninjutsu
Duration: 1 post
Cooldown: 10 posts
Description: Drawing two swords together, the user will raise them into the air and draw lightning down upon his or her body. The current will be contained within and around the user's form. They will then begin to spin in place forming a whirling vortex of wind and electricity. The vortex will take on the form of a dragon's head and will cover the area in front of the user. It will then strike out against their opponent and painfully trap them in the vortex. Even if the attack doesn't directly connect with the user's foe, the lightning can jump from the vortex to hit a nearby (within 15 meters) target.


Name: Lightning Release: Slash (Raiton: Zangeki - 雷遁・斬撃)
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Raiton
Range: 25 meters
Specialty: Kenjutsu || Ninjutsu
Duration: 1 post
Cooldown: 10 posts
Description: After making the needed hand signal, the user channels lightning nature chakra into the weapon of their choice until it blows bright blue and releases bolts of electric energy. The user slash towards the opponent and the chakra is released all at once as a fast-moving arc of energy. The attack is highly volatile, capable of cutting into the opponent and tearing through most armor. Upon contact, powerful static charges race into the target's nervous system and causes widespread nerve damage and paralysis over a large part of the body. Due to the electric nature of the attack, it can slice into metallic weapons and defenses, rendering them useless. Even if the attack misses, if the target is close enough, electric bolts from the jutsu will zone in on target as a conductor of electicity. The electric pulses can also damage and stun the target, though at a lesser extent than the entire attack and will not pierce them. This shock is still excellent to use in staging a further assault.


Name: Retaliation Sword Blast (Haraiseken Bakufū - 腹癒せ剣爆風)
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: /
Range: /
Specialty: Kenjutsu || Ninjutsu
Duration: -30 chakra per jutsu redirected
Cooldown: Number of Jutsu Redirected + 6
Description: The Retaliation Sword Blast (腹癒せ剣爆風, Haraiseken Bakufū) is technique which can be employed with a katana. It uses the blade to absorb the force of an enemy's attack, to not only block and completely nullify the effects of said attack, but also to deflect the force back along its original course. Much like another technique utilized with a gunbai, this redirection occurs both suddenly and unexpectedly, making it difficult for opponents to evade the reflected attack. Alternatively, the force of multiple blocked techniques can be absorbed and stored, before unleashing it completely against an opponent in a destructive tornado-like blast. The user is able to redirect and absorb jutsu for 2 posts before they MUST discharge the chakra, or their blase will shatter with the accumulated force and cause massive damage to the user.


Name: Eight Red Yang Formation (Yasekiyōjin - 八赤陽陣)
Canon/Custom: Custom
Rank: S
Type: Defensive
Element: /
Range: 60 meters
Specialty: Ninjutsu Or Fuuinjutsu
Duration: -40 chakra per post
Cooldown: Duration + 8
Description: The user forms eight points from between their palms and scatter them far in whatever formation the user chooses. These points then connect to one another and form a stalwart barrier capable of repelling various chakra infused attacks and send powerful shocks throughout the body of anyone who touches the barrier. The barrier's stability can be alter to have a malleable design to dissipate the force of a more threatening powerful attack. The user can also open up portions of the barrier to allow passage in and out of it. The barrier is able to repel all jutsu of B-rank or below, 5 A-rank, and 1 S-rank jutsu before breaking. All SS-rank jutsu will break this barrier instantly. The damage caused by touching the walls of the barrier are equal to A-rank electrocution damage; 3rd degree contact burns and 2 posts of stun.


Name: Shield Destruction (Tate Kaimetsu - 盾壊滅)
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: /
Range: Melee
Specialty: Ninjutsu
Duration: /
Cooldown: 10 posts
Description: The user channels a massive amount of energy into the palm of their hand, and punches an existing, shield or barrier. The combined speed and force is known to shatter the strongest of defenses, including barriers such as the Five Seal Barrier.


Name: Lightning Drill Palm (Raisuishō - 雷錐掌)
Canon/Custom: Custom
Rank: S-Rank
Type: Offensive
Element: Raiton
Range: 15 meters
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 8 posts
Description: Lightning Drill Palm is an enhanced and concentrated mass of lightning that is formed on the hand. It requires a high level of chakra control and this is evidenced by its appearance, which is more focused and amplified, resulting in a more blue look. Its rudimentary level of Shape Transformation takes the appearance of a rotating lightning cone about the user's forearm, allowing its use as an improvised shield as well as drilling weapon. Due to the sealless manner of shape transformation, it requires strong concentration, decreasing its effective speed, but the same Shape Transformation makes it more penetrating than the Lightning Cutter. This technique's effectiveness if further augmented by the user performing a palm thrust while using the rotation of the whole body to increase the raw power of the palm, transferring all the strength to the palm resulting in a bone-crunching impact capable of a 15 meter knockback if not avoided.


Name: Lightning Release: Striking White Shadows (Raiton: Butsukaru Shirokage - 雷遁・打白影)
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Raiton
Range: 75 meters
Specialty: Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 10
Description: This technique takes the form of massive white lightning arcs. They can be tall as forest trees, capable of destroying nearly anything in their path. When coming upon contact with conductive objects, the arcs release a widespread burst of electricity, shocking anyone near them. The arcs cause massive Raiton damage to any target they come in contact with; leaving behind horrible 3rd degree burns for 6 inches radiating from the point of contact, with additional 2nd degree burns radiating an additional 2 feet outward. Glancing hits cause 2nd degree burns at contact point and radiating for 9 inches outward. Direct hits can pierce directly through the unprotected body with no problems what so ever and can only be blocked by S or SS rank armor with Raiton protections. The arcs can be redirected by someone with knowledge of the jutsu itself, or with SS-rank Raiton ability.


Name: Wind Release: Vortex Armor (Fūton: Uzu no Yoroi - 風遁: 渦の鎧)
Canon/Custom: Custom
Rank: S
Type: Offensive, Defensive
Element: Fuuton
Range: Self
Specialty: Ninjutsu
Duration: -35 chakra per post
Cooldown: Duration + 10
Description: This technique conjures an aura of shredding winds around the user. In actuality, this technique is a two-fold defense. First, a layer of pressurized and compressed air is "hardened" and generated around the body of the user, coating the skin. A second layer then swirls around the body at intense speed. This outer layer is the emphasis of the technique: the wind is moving and revolving at such a high speed that it effectively slices and cuts whatever it comes into contact with. This technique can be used either defensively or offensively. In terms of defense, it offers an excellent deterrent to close quarters combat and other techniques, namely projectiles, as the winds will tear and disrupt whatever gets close. A constant stream or a larger, powerful and coordinated attack could breach the barrier. In terms of offense, this skill has good synergy with taijutsu, adding a layer of protection while lending physical strikes the devastating power of tearing winds. Like the rest of Wind Release techniques, Vortex Armor suffers a weakness from Fire Release. In the worst case scenario, even a simple Fire Release technique can spiral into a raging inferno, trapping the Vortex Armor user in the heart of the flame. This technique also requires a high amount of chakra to use, as well as a continuing supply to maintain. Should the user run out of chakra, enough to cause the protective layer on their skin to fail, they run the risk of being sliced to ribbons by their own technique.
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Raijin
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PostSubject: Re: Hyakurai [Jutsu List]   Hyakurai [Jutsu List] I_icon_minitimeSat Jun 20, 2015 7:54 pm

Name: Star Fall
Canon/Custom: Custom
Rank: SS
Type: Offensive
Element: Raiton
Range: Long (15 Meter or more)
Specialty: Fuuinjutsu, Kenjutsu, Ninjutsu
Duration: 1 post set up, 3 post maximum charge, 1 post damage (5 post total)
Cooldown: Once per thread
Description: Set up:
Starfall requires the usage of a homing tag of some sort; most often that of Black Hole Vortex; although anything will do in a pinch. The user tags the enemy with the base homing tag, then backs away to a safe distance. At this point, the user charges a ball of chakra into their hand; throwing it into the air much like Seal: Searchlight.  Said ball explodes into a seal very similar to the former, only with far more power. It rains dozens of small Raiton projectiles over the target; each of which causes significant pain and first degree burns. It takes only 5 of the projectiles to cause a stun that lasts up to three posts; as each five bullets to impact will extend the stun an additional post.

Charge:

Once the projectile begin to rain down; the user begin to charge the seal of their sword to project a new seal; both upon the ground below their feet and above the head of the stunned target. The charged sword is raised and suspended midair via a small, sustained burst of Raiton chakra. The sword is then spun clockwise; which causes the seal to rotate in the opposite direction. This allows the seal to charge from both the chakra draining from the user, as well as the friction of the counter rotating seals.

One post charge: only the sea of the blade will be visible, and the jutsu will fail if broken at this point. However, full chakra cost and cool down will be enacted.

Two post charge: a rudimentary, circular seal will appear below both the user and the target. The seal above the target will release a targeted bolt of Raiton directly at the target; causing massive pain, severe shock and electrocution damage, and painful 2nd and 3rd degree burns to the entry and exit points. 25% chance of fatal attack unless medical attention is given within 5 posts.

Three post charge: The seal will develop further, gaining an overlay of a triangular seal with empty focal seals at each point. At this level, the user themselves is engulfed in a crackling veil of Raiton chakra "falling" from the blade towards the seal below their feet; which signals the feeding of the stored friction energy being transferred to the actual attack seal. If released at this point, both the user and the target experience horribly intense levels of pain and near lethal muscle paralysis for several second while the power of the seal is released. The user's blade will more then likely shatter, which can cause far more physical damage; however the brunt of the Raiton blast is taken by the target. This leads to instant KO of 3-5 turns depending on the target’s Raiton resistances; as well as 3rd degree burns to 20% of the body, 2nd degree burns to 50% of the body, muscle destruction in the limbs due to hyper stimulation from the electricity surging through the body, as well as possible heart and brain damage depending on the path the energy takes through the body and chakra system. 50% chance of death within 3 posts if medical attention is not given.

Fully charged: The seal fully develops in form; with lines of seals spidering out from the center circle, as well as the symbols for "Lightning", "Sword", and "Death" appearing in the empty focal circles. From the seal above the target's head descends what appears to be a gigantic ball of electricity; roughly 5 meters in diameter. Said ball falls like a meteor towards the ground; creating a roaring rumble of thunder loud enough to deafen anything withing half a mile for several minutes, and anything unprotected within 50 meters permanently; unless proper medical treatment is given. The target is engulfed in the ball of chakra; receiving a devastating amount of damage: 3rd and 4th degree  burns over 40-50% of the body, 2nd degree over the rest. Muscles and nerves are completely destroyed by the overcharge of electricity throw the body. Internal organs are almost cooked from the heat of the Raiton, and it is almost guaranteed that the blast would be fatal. The average survival rate without s-ranked or higher medical attention being received within 5 minutes (3 posts) is less then 5%. If medical attention is received, the survival rate rises slightly, to 15%.

The user does not fair much better; as the sheer power of the seal breaking at their feet causes serious physical damage. Bones in the feet and legs being broken are a given, as well as serious burns to the feet and hands; 2nd and 3rd degree as far back as the knees and elbows. The user's sword shatters, sending super heated shards of steel flying everywhere; which lead to multiple instances of deep shrapnel wounds. 5 posts of stun and another 3 of disorientation are guaranteed; and permanent physical damage (loss of use of hands, requirement of amputation of fingers or entire hands/feet, etc) will occur if medical attention is not received within 10 posts.
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