Naruto RPG: Ballad of the Ninja
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Welcome.
 
HomeLatest imagesSearchRegisterLog in

 

 Gen [Jutsu List]

Go down 
AuthorMessage
Gen
Jounin (A-Rank)
Jounin (A-Rank)
Gen


Posts : 48
Join date : 2015-03-06

Gen [Jutsu List] Empty
PostSubject: Gen [Jutsu List]   Gen [Jutsu List] I_icon_minitimeMon Apr 13, 2015 1:52 am

---- D-Rank ----

Name: Transformation Jutsu (Henge no Jutsu - 変化の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: -10 chakra per post
Cooldown: Duration + 4
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.

Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.


Name: Clone Technique (Bushin no Jutsu - 分身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: - 5 chakra per post.
Cooldown: Duration + 2
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).


Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: 3 posts
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger.


Name: Water Release: Archerfish
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.


Name: Water Release: Water Shuriken Technique (Suiton: Mizu Shuriken no Jutsu - 水遁: 水手裏剣技法)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Suiton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 post
Description: By using his or her chakra the user manipulates water to form shuriken. Once the shuriken is cut, hit, or falls to the ground the shuriken will turn back into water. The creates shuriken travel a maximum of 10 meters before dispersing, and are as powerful as normal shuriken. The user is able to create a maximum of 6 shuriken at a time using this jutsu.


Name: Water Release: Carp Rapid-Fire Gun (Suiton: Koi Sokushahou - 水遁: 恋の速射砲)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Suiton
Range: 15 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: A simple jutsu that causes a person to gradually produce water in their mouth that can be spit out at an opponent. It can hit with enough force to stun your opponent if it is done properly. The user can create up to 6 bullets using this jutsu.



Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.



Name: Bomb Field Barrage (Bakudan Kyouchi Renda - 爆弾境地連打)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post set up, 1 post trigger
Cooldown: /
Description: By setting explosive tags underneath the ground, the can create a mine field that will detonate on their command. The explosions are concentrated slightly by the ground they are entombed in, which raises the damage of a direct impact to deep bruising, and the possibility of cracking small bones such as fingers and toes.


---- C-Rank ----



Name: Water Release: Water Trumpet
Canon/Custom: Canon
Rank: C
Type: Offensive, Supplementary
Element: Water
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user holds their hands to their face with a hand sign that forms a circle with their fingers, through which a jet of water is expelled at high pressure. The jet will travel for a maximum of 15 meters before losing all force and falling to the ground. The pressure of the water is enough to cause significant bruising, and the possibility of dislocated joints; if hit at a distance not to exceed 15 feet, and directly on an exposed joint such as the shoulder. May cause temporary blinding if the opponent it hit directly in the face at close range (<5 meters); at which the blinding would last no more then 3 posts.


Name: Water Release: Starch Syrup Capturing Field (Suiton: Mizuame Nabara - 水遁・水飴拿原)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Suiton
Range: Maximum of 30 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 4
Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.


b]Name:[/b] Water Release: Bullet Rain Technique (Suiton: Dankoū no Jutsu - 水遁・弾降雨の術)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Suiton
Range: Self
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user creates a "glove" of water over her hand. With a jerk or throwing motion, needle-like projectiles of water shoot from his/her hand towards the target. The projectiles are capable of piecing up to 1/2 of flesh, and are stopped by D-rank or higher armor.


Name: Water Release: Rising Water Basin (Suiton: Jōshō Mizuryūiki - 水遁・上昇水流域)
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Suiton
Range: 5 meters
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 2
Description: A unique jutsu that is similar to the Water Release: Waterfall Basin Technique, in that the user uses their chakra to pull groundwater to the surface. Instead of forming it into a waterfall, however, the user simply pulls it up, leaving it in it's natural shape and forming a medium sized lake/pond.
Back to top Go down
 
Gen [Jutsu List]
Back to top 
Page 1 of 1
 Similar topics
-
» Sui [Jutsu List]
» Kohaku [Jutsu List]
» Kouki Uzi [Jutsu List]
» Itami [Jutsu List]
» Ai Tsukino (Jutsu List)

Permissions in this forum:You cannot reply to topics in this forum
Naruto RPG: Ballad of the Ninja :: Creation Scroll :: Jutsu :: Jutsu Lists :: Fubuki-
Jump to: