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 Dray Yuki[Jutsu Registry]

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Draygglez

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PostSubject: Dray Yuki[Jutsu Registry]   Tue Jun 02, 2015 11:17 pm

Training Stats:
 

Training Specialty:
 

Trained jutsus:
 

Not trained yet:
 

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Last edited by Draygglez on Thu Jul 16, 2015 7:06 am; edited 15 times in total
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PostSubject: Re: Dray Yuki[Jutsu Registry]   Tue Jun 02, 2015 11:24 pm

Draygglez wrote:
Name: Ice Release: Ice Dome
(Hyoton: Hi Engai - 氷遁・氷円蓋)
Canon/Custom: Custom
Rank: D-S
Type: Defensive
Element: Ice
Range: 5 meters
Specialty: Ninjutsu
Duration: -X chakra per post
(D:5, C:10, B:15, A:20, S:30)
Cooldown: Duration + 5
Description: The user can
quickly create an ice dome around
there allies and themselves to act as
a defence. The dome is able to block
all non-katon jutsu up to it's own
rank, any Katon jutsu of 1-rank lower
and up will melt the dome.

Name: Ice Release: Ice Hedgehog
(Hyoton: Aisu Harinezumi - 氷遁・アイス針鼠)
Canon/Custom: Custom
Rank: D
Type: Defensive
Element: Ice
Range: Self
Specialty: Ninjutsu
Duration: -5 chakra per post
Cooldown: Duration + 2
Description: The user covers
their body with a cloak of ice spikes
to protect themselves from melee
attacks.

Name: Ice Release: Ice
Dragonflies (Hyoton: Aisu Kagerou - 氷
遁・アイス蜻蛉)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Ice
Range: 5 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: The user creates a
cloud of 20 or more dragonfly shaped
ice projectiles, which they then fire
at the target. The dragonflies fly
like senbon, and do equvilant damage.

Name: Kanashibari no Jutsu
(Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that
physically restrains an opponent, as
if the opponent had been tied in
invisible steel ropes. It debilitates
the victim for a short period of time,
which allows the user to either strike
again, or take the target into
custody. This is a D-rank ninjutsu
where the intensity will vary greatly
according to the user's level of
skill. This jutsu will only work on
people who are your rank or lower. If
used on someone of your rank, there is
only a 50% chance of the jutsu
succeeding. The jutsu can be cast on a
maximum of 3 targets at once.

Name: Smokescreen
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short (0-5m)
Specialty: Ninjutsu OR Chakra
Flow
Duration: 3 posts
Cooldown: 5 posts
Description:  The user inhales
deeply; mixing chakra in their lungs
and throat to produce a thick cloud of
black smoke over a specified area.
Within the smoke cloud the visibility
is reduced to less then three feet.
The smoke is not-lethal; but it does
sting the eyes and lungs; causing
anyone caught in it to cough, wheeze,
and tear up. Can be dispelled with a
Wind jutsu of equal or higher rank.

Name: Futon: Ryuusui [Wind
Style : Stream]
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Fuuton
Range: 5 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 2 posts
Description: A useful jutsu for
manoeuvring mid-air, this technique is
nothing more then a somewhat powerful,
concentrated burst of wind from the
user's mouth. Most commonly used to
change direction quickly mid-air; this
jutsu can be used to push the user
away from a solid surface, slow the
body in a fall/slide, or create a
small cloud of dust or debris.

Name: Wind Release: Wind Kunai
Technique (Fūton: Kaze Kunai no Jutsu
- 風遁: 風クナイ技術)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Fuuton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user is able
to create kunai made entirely of wind
chakra, which they are able to throw
up to 10 meters before the kunai
disperse on their own. Each kunai is
as powerful as a normal D-rank kunai,
and the user is able to create 6 per
usage of this jutsu.

Name: Water Release: Poison
Mist (Suiton: Doku Kasumi - 水遁:毒霞翳)
Canon/Custom: Custom
Rank: D
Type: Suppleentary
Element: Suiton
Range: 5 meters
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description:This jutsu envelops
the surrounding area in a dense mist.
However, the vapor itself acts as a
toxin to the target's eyes, blinding
them. It can also constantly burn the
target's throat, disabling their
ability to speak as well. This
technique is mostly useful for
separating teams of shinobi,
effectively cutting off communication
between them. The effects last as long
as the mist is in place. Those caught
within the mist that are of B-rank or
higher are unaffected.

Name: Water Release: Archerfish
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu is
nothing more then a simple jet of
water; used to create the standing
water for other, more advanced Water
jutsu. The amount of water created is
dependent on the User's rank. D-rank
users would produce only a few
gallons; C-rank up to 10 ft³ (Cubic
Feet), B-rank 1 acre ft, A-rank 3 acre
ft. This jutsu does have one other
practical usage; it may be used to
extinguish flames or fire jutsu; so
long as the fire jutsu does not exceed
the user's own rank; IE: the fire
jutsu is C-Rank and the User of
Archerfish is D-rank, the water would
not be released in sufficient
quantities to stop the fire.

Name: Water Release: Hiding in
Water
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: /
Specialty: Ninjutsu
Duration: 5 post, -10 chakra
per post after initial 5
Cooldown: 10 posts
Description: Using this jutsu,
a ninja is able to be concealed within
water itself. The user may submerge in
a body of water as small and shallow
as a puddle. While submerged, the
ninja is perfectly hidden, detectable
only by sensors of 1 rank higher or
more from the user; or a normal ninja
of 2 ranks higher.  

Jutsu are approved.

_________________
I've got a wanted poster here and it looks like you.
You've got a bounty on your head and I'm bringing my crew.
And they've got orders to shoot anything that moves.
I've got a license to kill and it's stamped approved.
You better run little man 'cause we're on the move...



Identification Card
Missions Completed
D: 10 C: 4 B: 3 A: 1 S: 1

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Draygglez

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PostSubject: Re: Dray Yuki[Jutsu Registry]   Tue Jun 02, 2015 11:48 pm

Bump

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PostSubject: Re: Dray Yuki[Jutsu Registry]   Wed Jun 03, 2015 2:12 am

Draygglez wrote:
Name: Wind Prison Jutsu
Canon/Custom: Custom
Rank: C
Type: Supplementary, defensive
Element: Fuuton
Range: Touch
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: More akin to Ice Prsion than Water Prison, the Wind Prison jutsu is accomplished by wrapping the target in a thick sphere of typhoon force winds; rotating and counter-rotating wildly in a way that makes escape nearly impossible. Strong currents of air inside the prison keep the target suspended in the center, away from the walls that upon contact will cause moderate shreading injuries; 1/2in deep gashes and torn clothing. The user of the prison jutsu is immune to this effect as their hand is encased in chakra while maintaining the jutsu. This jutsu has excellent defensive properties; being able to deflect all small projectiles (Senbon, Shuriken, etc) and up to 5 equal or lower rank jutsu not of the Raiton variety. Piercing Raiton jutsu go right through the wind with no resitance at all

Name: Wind Release: Cyclone Technique (Fūton: Tatsumaki no Jutsu - 風遁・竜巻の術)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fuuton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: A rather simple technique which allows the user to create a substantially sized cyclone for offensive purposes. Specifically, after performing the necessary hand seals, this technique can be set to ram into a target with an incredible force as well as slice an enemy with multiple wind based blades concealed with the cyclone. In addition to this standard usage, this technique can also be conjured around a particular target and then commanded to collapse in on the target delivering severe cuts and a crushing force simultaneously. This technique's ramming strength can usually be impeded by a sturdy defense, though the blade like portion of the attack will damage even solid stone

Name: Wind Release: Great Spinning Breakthrough (Fūton: Daikaitoppa - 風遁・大回突破)
Canon/Custom: Custom
Rank: C
Type: Offensive, Defensive
Element: Fuuton
Range: Self
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 2
Description: Wind Release: Great Spinning Breakthrough (風遁・大回突破, Fūton: Daikaitoppa) is a Wind Release type ninjutsu. To use this jutsu, the user must first start spinning around and then release wind natured chakra around him, resulting a whirlwind around the user. This jutsu severs and damages whatever comes in the range of it because the wind chakra is manipulated into the form of numerous tiny blades. It can be used for both defense and offence.

Name: Fuuin Bushin
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: /
Range: 5 meters from the seal
Specialty: Fuuinjutsu
Duration: Until dispersed, broken, or resealed
Cooldown: 7 posts from the point of jutsu break
Description:  A special seal is created upon a chakra tag or a solid surface, from which a clone of the user is created. The clones are equal in power to elemental clones, although they show a small amount of higher functioning. They cannot act fully independent of the user, nor act in a way different then the seal they are created from dictates. The clones are essentially programed to attack in a specific way dependent on the small variation of the basic seal; the enhanced functioning of the clones is limited to directional changing ability. That is to say, the clones are able to change the direction from which they attack from, in order to maintain proper formation while attacking. The clones themselves have no access to a chakra pool; however, the seal itself is charged with chakra equal to 1/10th of the user's chakra; and upon breaking, explodes with the force of a C-rank bomb.

Name: Water Release: Gunshot
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton
Range: Short (0-5m), Mid (5-15m), Far (15m+)
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The maximum number of bullet that can be produced it 6. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, making them much deadlier.

Name: Water Release: Rain Storm (Suiton: Ame Boufuu - 水解放: 雨嵐)
Canon/Custom: Custom
Rank: C-rank
Type: Offensive
Element: Suiton
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: This jutsu is basically a water counterpart to Fire Release: Phoenix Flower Jutsu. It sends multiple balls of water at the opponent, and can hide shuriken inside for a secondary surprise attack

Name: Elemental Seal: Shatter
Canon/Custom: Custom
Rank: C
Type: Defensive, Supplementary
Element: /
Range: Short (0-5m), Mid (5-15m)
Specialty: Fuuinjutsu
Duration: /
Cooldown: 2 posts
Description: This is a simple, if specialized seal. There is no base, and the seal is created with a single hand. The user creates a fist, with two fingers extended outward, and charges the fingertips with chakra. They then write the symbol of the element they wish to harness, which creates the seal of the jutsu. They then either smack, punch, or slice the seal with a blade to release the chakra. The effects are as follows:
Non-Elemental: The seal breaks, releasing a burst of very bright light and a sharp, high pitched note for several seconds that causes a 1 post stun and blinding effect to anyone that both sees and hears the seal break. If only the tone is heard, the affected is deafened for 1 post.
Wind: The seal explodes with a directed burst of air, that has enough power to knockback an enemy from point blank range up to 10 feet.
Water: Fires a low power bullet of water, equal to a gallon of water flying at roughly 20 mph. Useful for countering weak Katon or creating openings.
Fire: Creates a small ball of flame that flies forward from the seal at a rate of 20 mph. The flames are hot enough to cause a first degree flash burn, but little else. Can be used as an ignition source for other jutsu.
Earth: Fires several dozen small rocks with the power of a thrown senbon. The rocks cause little more then a small amount of pain and light bruising. Best as a distraction. If the seal is placed upon the ground, it causes the earth to buckle and rise upward 2 inches for a 15 foot diameter around the user. Effective for breaking balance or interrupting sprints.
Lightning: A single bolt of lightning is fired from the seal. Causes a 1 post stun and 1st degree burn for a half inch radius around the point of impact.

Name: Five Seal Barrier (Gofū Kekkai - 五封結界)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: /
Range: Maximum of 50 meters
Specialty: Fuuinjutsu
Duration: Until all tags are removed or destroyed
Cooldown: 10 posts || Twice Per thread
Description: This technique creates a barrier around a place by placing four "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, a fifth tag on the location to be protected. The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical attack to try and destroy something in the barrier is folly, as it will only lead to injury. To cancel this, it is necessary to search for the four tags and tear them off simultaneously. Meaning there must be at least five people on a team to cancel it.
Even if the tags are removed, there is a final obstacle. The user can add a trap that will create perfect copies of those who have removed the seal, preventing them from returning immediately.

Name: Acrobatic Triple Drop Kick (Akurobachikku Sanjuu Doroppu Kikku - アクロバチック さんじゅう ドロップキック)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 Post
Cooldown: 4 posts
Description: The user jumps in the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows. Two of which are to the shoulders and one to the head whilst the user charging chakra into their legs to cause more damage.

Name: Demon Barrage (Akuma Rendan - 悪魔連弾)
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 4 posts
Description: This technique is an ultra-fast combo attack which requires high levels of physical strength and speed. The opponent is punched twice, and then roundhouse kicked. Kenji then launches the opponent airborne by performing a kick very similar to the one that precedes the shadow of the dancing leaf. Finally, the opponent is kicked in the chest and sent flying through the air with a spinning back kick

Approved.

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Missions: D - 10 || C - 11 || B - 6 || A - 3 || S - 1 || SS -  
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PostSubject: Re: Dray Yuki[Jutsu Registry]   Wed Jun 03, 2015 2:26 am

Draygglez wrote:
Name: Ice Release: Jagged Ice Wall (Hyōton: Gizagiza no Kōri Kabe - ギザギザの結晶壁)
Canon/Custom: Custom
Rank: B
Type: Defensive
Element: Ice
Range: 15 meters
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 4
Description: The user creates a solid wall of ice in front of them for defense. A user may use chakra kneaded and converted within the body or an existing source of ice. The wall rises out of the ground in front of the user, with the exact height and length of the wall proportional to the amount of chakra used in utilizing the technique. The wall can be large and wide to cover an area or a smaller, more personalized shield.

Name: Ice Release: Black Dragon Blizzard (Hyōton: Kokuryū Bōfūsetsu - 氷遁・黒龍暴風雪)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Ice
Range: 45 meters
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 6
Description: An Ice Release technique formed from already existing ice (though it can be used from the user's chakra). After forming the needed hand seals the user will thrust their arm to send out a black ether-like dragon to strike their opponent. As it flies through the air it will begin to turn. When it hits the target it will use its motion to launch the opponent high into the air. The dragon is able to catch the target in it's mouth and bite down, dealing crush damage and using shards of ice to pierce 2 inches into flesh while cracking bone. The dragon moves at the same base speed as an equal ranked ninja.

Name: Water Release: Water Beast
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Water
Range: Short (0-5m), Mid (5-15m)
Specialty: Ninjutsu
Duration: - 10 chakra per post
Cooldown: Duration +4
Description: The user manipulates water and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth, or sweep the area with its claws to let a powerful torrent of water to wash the enemies away. The beast can fire the streams of water as long as the water source it is created from lasts, up to once per post and to a distance of 15 meters. The force of the claws is enough to shatter rock and dent steel. A direct hit from the claw will disable the enemy for 2 posts, as well as causing severe pain and busing, as well as the high possibility of fractured or broken bones.

Name: Water Release: Water Dragon Biting Explosion (Suiton: Suiryū Kōbaku - 水遁・水龍咬爆)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Suiton
Range: 25 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: The user creates a large pool of water that, after firing the enemy into the air, shoots numerous water bullets at them and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

Name: Water Release: Wall Wall Technique (Suiton: Suijinheki - 水遁・水陣壁)
Canon/Custom: Canon
Rank: B
Type: Defensive
Element: Suiton
Range: 5 meters
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 5
Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skillful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

Approved.

_________________
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Missions: D - 10 || C - 11 || B - 6 || A - 3 || S - 1 || SS -  
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PostSubject: Re: Dray Yuki[Jutsu Registry]   Wed Jun 03, 2015 2:34 am

Draygglez wrote:
Name: Temple of Nirvana Technique (Nehan Shōja no Jutsu - 涅槃精舎の術)
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: 100 meters
Specialty: Genjutsu
Duration: Maximum of 7 posts (2 Post Feather Rain, 5 Post sleep)
Cooldown: 15 Posts
Description: It is a powerful genjutsu that generates a fluttering rain of sleep-inducing, illusory white feathers. Whomever sees them as they fall, piling up and covering the whole target area, will experience Eden-like bliss and fall into a state of tranquil slumber. No matter how much one resists the hypnotic spell, the desire to sleep is instinctive, and there's no fighting it. However, an experienced shinobi will be able to dispel the genjutsu before it takes effect. The feathers will rain for 2 posts, and anyone caught in this Genjutsu will sleep for 5 posts.

Name: Wind Release: Punishment of Atlas (Fuuton: Keibatsu no Atorasu - 風遁: アトラスの罰)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Fuuton
Range: 20 meters
Specialty: Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 6
Description: After weaving the needed hand signals, the user manipulates the air currents above them to amass and create an area of extremely high pressure. The user then drops the mass of air on their target at a high velocity. The air pressure reduces the target into the ground as if the gravity was increased. The extreme weight of the air makes it hard for the target to move a finger, let alone get up. The user, however, is unharmed by this and now has the advantage to subdue the opponent or kill them.

Name: Beast Sealing Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: 5 meter radius
Specialty: Fuuinjutsu, Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 5
Description: After creating the necessary seals, a special sealing formula rises up in the form of multiple chakra chains and binds the target. This seal can bind a maximum of 5 targets at one time, and can hold anyone of equal or lower rank.

Name: Freezing Presence (Hyouketsu Omai - 氷結お前)
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Ice (Water || Wind)
Range: 10 meters
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 5
Description: Once activated, this jutsu directly lowers the temperature of the area around the user. They can also control the rate at which they freeze their surroundings, to the point where they can cross large bodies of water easily, creating icy stepping stones wherever they set foot. Ninja of A-rank or lower are unable to deal with the sudden temperature drop; instantly becoming stunned for a full post before recovering. Ninja of 2-ranks or lower are stunned for longer, lasting 2 posts. Ninja of 3-ranks or lower are stunned indefinately. Ninja with a Cold Comfort SC or Hyoton chakra are unaffected entirely. Ninja of a higher rank than the user are unaffected.

Temple of Nirvana is NOT approved. You don't have the Genjutsu ability to use this jutsu.

The rest are approved.

_________________
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Missions: D - 10 || C - 11 || B - 6 || A - 3 || S - 1 || SS -  
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PostSubject: Re: Dray Yuki[Jutsu Registry]   Wed Jun 03, 2015 6:07 am

Name: Acrobatic Triple Drop Kick (Akurobachikku Sanjuu Doroppu Kikku - アクロバチック さんじゅう ドロップキック)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 Post
Cooldown: 4 posts
Description: The user jumps in the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows. Two of which are to the shoulders and one to the head whilst the user charging chakra into their legs to cause more damage.

This is unapproved due to you not having the required rank of Taijutsu to use it. Please remove it from your List.

Name: Demon Barrage (Akuma Rendan - 悪魔連弾)
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 4 posts
Description: This technique is an ultra-fast combo attack which requires high levels of physical strength and speed. The opponent is punched twice, and then roundhouse kicked. Kenji then launches the opponent airborne by performing a kick very similar to the one that precedes the shadow of the dancing leaf. Finally, the opponent is kicked in the chest and sent flying through the air with a spinning back kick

This is unapproved due to you not having the required rank of Taijutsu to use it. Please remove it from your List.

You are free to reapp both of them as soon as you have the required spec.

_________________
I've got a wanted poster here and it looks like you.
You've got a bounty on your head and I'm bringing my crew.
And they've got orders to shoot anything that moves.
I've got a license to kill and it's stamped approved.
You better run little man 'cause we're on the move...



Identification Card
Missions Completed
D: 10 C: 4 B: 3 A: 1 S: 1

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PostSubject: Re: Dray Yuki[Jutsu Registry]   Wed Jun 03, 2015 10:39 am

Replaced

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PostSubject: Re: Dray Yuki[Jutsu Registry]   Wed Jun 03, 2015 10:44 pm

Draygglez wrote:
  Name: Ice Release: Ice Breath (Hyoton: Hyotoiki - 氷遁・氷吐息)
   Canon/Custom: Custom
   Rank: C
   Type: Offensive
   Element: Ice
   Range: 15 meters
   Specialty: Ninjutsu
   Duration: /
   Cooldown: 4 posts
   Description: The user or ice-based creation is able to release a large cloud of super frozen air from their throat, which causes anything within range to become frozen. Contact with unprotected flesh will cause frostbite that penetrates 1/2 inch into the body. Contact with the eyes will cause temporary blindness, which lasts for 1 post.

Name: Ice Release: Frostbite (Hyōton: Tōshō - 冰遁•凍傷)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Ice
Range: 5 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: the user creates a large bear's head made of ice over either of their hands and they can use it to attack the enemy. The user uses their ice-covered hand to open the jaws of the bear head and clamp down on any part of the target's body, mainly the limbs, and that part will quickly become covered in frost. Once it's covered in the frost it can be shattered by any blunt force, which can break all but the hardest bones in the body. Contact with this ice causes 1st degree frostbite burns, which penetrate no more than 1/4th of an inch into the skin.

Name: Ice Release: Ice Dungeon Wave (Kōri Uribi: Kōri Rō Hadō - 氷売日:氷牢波動)
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Ice
Range: 20 meters
Specialty: Ninjutsu
Duration: 5 posts
Cooldown: 15 posts
Description: A larger scale version of the Ice Prison Technique, the user can encase a swarm of opponents in ice. Unlike the orignal Ice Prison Technique , where the ice emerged from the ground, this ice forms in the air by freezing the water molecules then anchors itself to the ground. The prison shatters on it's own after 5 posts; and can be broken by B-rank or higher Katon jutsu, as well as S-rank Taijutsu.

   Name: Futon: Shinku Taigyoku [Wind Release: Vacuum Great Sphere]
   Canon/Custom: Canon
   Rank: S
   Type: Offensive
   Element: Wind
   Range: 20 meters
   Speciality: Ninjutsu
   Duration: /
   Cooldown: 10 posts
   Description: A stronger version of Futon: Shinkugyoku [Wind Release: Vacuum Sphere], the user instead compresses the entirety of an inhaled breath into a single, massive sphere of chakra. This heavily compressed sphere is full of thousands of individual sections of razor sharp air tumbling over each other. The user can then fire it at a target, causing it to rapidly rocket towards the target, tearing through anything it hits with an impressive combination of cutting power and knock back force. The impact is more than enough to kill a man, as being devoured by the sphere would carve someone into thousands of tiny chunks. 5in gashes are common, and this ball of wind can easily cut through a ninja of B-rank or lower, and the body of the target can be thrown back a maximum of 20 feet.

Approved.

_________________
I've got a wanted poster here and it looks like you.
You've got a bounty on your head and I'm bringing my crew.
And they've got orders to shoot anything that moves.
I've got a license to kill and it's stamped approved.
You better run little man 'cause we're on the move...



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D: 10 C: 4 B: 3 A: 1 S: 1

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PostSubject: Re: Dray Yuki[Jutsu Registry]   Fri Jun 05, 2015 4:23 am

Bump

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PostSubject: Re: Dray Yuki[Jutsu Registry]   Fri Jun 05, 2015 8:22 am

Draygglez wrote:
Name:Flying thunder god
Cannon/Custom:Canon
Rank:S
Type:Supplementary
Element:N/A
Range:All
Specialty: Ninjutsu
Duration:Infinite postponement|Instant activation
Cooldown:3posts after activation
Description: TheFlying Thunder God Technique is a technique which allows the user to transport themselves to a given marked location instantaneously. To activate this technique, the user places a special seal or "technique formula" (術式,jutsu-shiki) to mark an intended destination. After this is done, they can at will enter a dimensional void that instantaneously transports them to the location of the seal. The mark can be applied to almost any area through brief physical contact, including an opponent or other surrounding feature. Because this technique is able to affect anything that is in contact with the user or somehow connected to their chakra, they can also use this technique to teleport other objects or people, though the size of the object dictates the amount of chakra required. The marking formula also never disappears from a marked target.

There WILL be a definate range for this jutsu. I don't care what the 'canon' is; there will be restrictions on this. You can't set a seal using a jutsu trigger that lasts forever. It doesn't work that way with our systems. When you have Fuuinjutsu that are worked into items, it's done separately from the jutsu write up.

I know for a fact that Jai is sitting on the version of FTG that would be allowed on site. Certain 'legendary' jutsu; FTG and the like; we have re-written entirely to make sure that they exist in a way that won't break rules/power balances, while still being usable. Talk to him for it, please. When/if he gives it to you; I'm not 100% sure he's allowing FTG this early anyway; he'll explain how to make the FTG kunai as well.

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PostSubject: Re: Dray Yuki[Jutsu Registry]   Wed Jun 24, 2015 2:54 am

Bump

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PostSubject: Re: Dray Yuki[Jutsu Registry]   Wed Jun 24, 2015 2:44 pm

Draygglez wrote:
Name: Ketsuki Gyouko(Blood Coagulation)
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ijutsu
Duration:-5 chakra per post.
Cooldown: Duration +2
Description: A simple healing technique where the user uses his chakra on his wound to make the blood there coagulate quickly. That wound still remains but the bleeding stops. It goes quickly for small wounds but larger ones need a couple of minutes but shinobi above B rank can do it instantly. It can also be used on wounded allies.

Name: Chishio Tensou no jutsu(Blood transfusion skill)
Canon/Custom: Custom
Rank: D
Type: Custom
Element: N/A
Range: Self
Specialty: Ijutsu
Duration: -5  chakra per post
Cooldown: Duration +2
Description: First, the user must open up a small cut in the patient’s body in order to open a vein. Once this has been done, the user uses chakra in order to increase the density of the patient’s blood. Thus, they wont get more blood, but more red and white blood cells are created, an effect which helps fight against ailments and symptoms of  losing blood. However, this jutsu has a downside to medical ninjas below B rank because the user’s own blood dilutes as long as the jutsu is activated, which means that basically it is indeed a blood transfusion and the user must be careful at how much he or she gives to their patients. Genins cannot exceed  one post, chunin, two and sp. Jouning, three posts at maximum.

Name: Chiyute no jutsu (Healing Hands Techniqe)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ijutsu
Duration:-10 per post
Cooldown: Duration +3
Description: A ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person. Depending on the degree of  the wound, the ninja must concentrate more of their chakra to repair damage. However, if the wound is too extensive, such as extensive damage to vital organs, this technique may not  be able to help them.

Name: Enjintou (Chakra Scapel)
Canon/Custom: Canon
Rank: C
Type: Supplementary| Offensive
Element: N/A
Range: 10m
Specialty: Ijutsu
Duration: -10 per post
Cooldown: Duration +3
Description: A Ninjutsu technique used, primarily, for field
surgery. The ninja concentrates a powerful aura of chakra
around their hand, creating a blade capable of tearing through
muscles and arteries, or breaking bone, without actually
breaking the skin of the person they're using it on. When used
offensively, in combat, it is difficult to concentrate on the length
and power of the scalpel, making it harder to successfully hit an
enemy's arteries, ensuring a kill.


Name: Osenjokyo no jutsu (Decontamination technique)
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ijutsu
Duration: 3posts
Cooldown: 5posts
Description: A technique to use if someone or the user becomes poisoned or seriously infected with a disease or toxin. The medical specialist uses his chakra to rapidly create new white blood cells in his or the patient’s blood stream to fight off infections, poisons and other hostile substances in the body. Immensely strong poisons can still kill their victim but the help of the jutsu will slow it down enough for the victim to acquire a proper cure or antidote.

Name: Satsugaite no jutsu (Killing Hands Technique)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: N/A
Range: Self(2m)
Specialty: Ijutsu
Duration: -10 per post
Cooldown: Duration +3
Description: A Ninjutsu technique where the ninja focuses
chakra into the palms of their hands, creating a small ball of
killing chakra, which is the complete opposite of the Chiyute no
Jutsu (Healing Hands Technique). Through concentrating their
chakra in a manner opposing the Chiyute, instead of rebuilding
and restoring another person's cells, this jutsu intends to
destroy and unravel another person's cells rendering them completely unable to move for four posts till they are treated.

Name:  ] Sen’eitaishu (Hidden Shadow Bandage Hands)
Canon/Custom: Canon
Rank: C
Type: Offensive| Supplementary
Element: N/A
Range: 10m
Specialty: Ijutsu
Duration: Instanteneous
Cooldown: 3posts
Description: Users of this technique project several bandages
from their wrist as they make a punching motion towards their
intended target. The bandages are as strong as wire and wrap
around the given target, effectively immobilizing them, they can
also potentially be used for strangulation or suffocation. This is a
high-speed technique and can also be used in battle or in  a hospital against a stubborn patient.


Name: Chuusuusei Shikeikiden (Central Nervous System Electrical Shock)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: N/A
Range: 10m
Specialty: Ijutsu
Duration: 4post
Cooldown: Duration +3
Description: A Ninjutsu technique where the ninja turns their
chakra into an electrical pulse which is transmitted into an
enemy's body by striking the base of their neck. The electrical
impulse travels up their brain stem and disrupts the flow of
electricity in the nervous system. The brain cannot work like
this, thus all communication between the brain and body are
confused, causing a person to move their arm when they should
be moving their leg, and generally debilitating them. Only an
unusually skilled ninja would be able to overcome such a
handicap.


Name: Zesshi Nesnsan (Fanged Tongue Acid)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: N/A
Range: 10m
Specialty: Ijutsu
Duration: Instantenously
Cooldown: 3posts
Description: A very corrosive acid which is expelled from the mouth. It is capable of being projected far distances, with the strength  to even dissolve rocks. However, being as acidic as it is, it must be spat out  very cautiously from the mouth making only three bullets of the acid be expelled.

Name: Saisei no Saibou
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: N/A
Range: 20m
Specialty: Ijutsu
Duration: 5posts
Cooldown: Duration +4
Description: A ninjutsu technique where the ninja focuses all of their chakra into one part of  their body just before an attack. The moment that attack connects, the chakra activates the natural regeneration of the body’s cellular makeup, repairing the damage done by an attack done by an attack  the moment after it is done.

Name: Hekirekite no jutsu (Thunder Hands Technique)
Canon/Custom: Custom
Rank: B
Type: Supplementary| Offensive
Element: N/A
Range: 20m
Specialty: Ijutsu
Duration: Instantaneous
Cooldown: 5posts
Description: A ninjutsu technique in which the medical ninja focuses the chakra in his hands so that they can create an electric shock able to give sufficient shock to  cause the heart to start  beating again incase it stopped or to stop a beating heart and put it in a state of near death after which the heart would start  beating again. The heart of A rank ninjas and below would be stopped for three posts while this technique doesn’t work on S rank and above ninjas if used offensively.

Name: Kakusei no jutsu
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: N/A
Range: 20m
Specialty: Ijutsu
Duration: Instantaneously
Cooldown: 5posts
Description: An upgraded version to the decontamination technique. The medical specialist creates even more white blood cells but now also powers them up by feeding chakra directly into them. All poisons, infections, toxins in the patient’s body will be removed instantly. This technique can also be used on self.

Name: Chakra Gekiyaku no jutsu (Chakra Poisoning Technique)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: N/A
Range: 20m
Specialty: Ijutsu
Duration: -15 per post
Cooldown: Duration +3
Description: By making the required hand seals (S rank ninjas can perform a singe seal) and focusing chakra into the fingertips, the user can stab the target with his fingers. There will be no visible wound, but the target’s inner coil system will slowly be infected with the negative chakra input. From that point on, every time the target tries to mold chakra, he’ll weaken (loses 20chakra). Death is a major option in this. The effects wears off after 7 posts but if the victim is not treated with a technique greater than the poisoning technique within five posts, he dies. Multiple stabs increase the effects. 2 stabs = 14 posts.

Name: Shinzou no suiryoku no jutsu (Heart thrust skill)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: N/A
Range: 20m
Specialty: Ijutsu
Duration: -15 per post
Cooldown: Duration +4
Description: Using chakra at the finger tips, the medical nin is able, with a direct and accurate thrust to the opponent’s thorax, to cause a slight heart attack. The thrust must be done with exactly two fingers, the chakra at the tips of said fingers travel upon impact to  the heart and arteries surrounding it. The destructive chakra is capable of ripping apart two or three ateries, fracture the heart muscle and even force the coronary veins to tighten, resulting   in a heart attack and knocking out the target for four posts.

Name: In nyu Sanmetsu (Secret Lactic Acid suppression)
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ijutsu
Duration: 5posts
Cooldown: 8posts
Description: This technique is used primarily for prolonged
battles in the event that the user has no soldier pills at his or her
disposal. The ninja must focus their chakra throughout their
muscles in the entire body, constantly breaking down and
supressing the chemicals that produces lactate which causes
fatigue. The sole purpose of this technique is to help the ninja
maintain their stamina levels for a prolonged period so that they
do not tire as easily when in battle or during rigorous activities.
(Replenishes 50 chakra for the user)




Okay. First off; I know I was slacking with putting up the Medical Ninjutsu library but it's now up. So I'll need you to update any jutsu you're trying to app that's already in there with the proper one.

Secondly; the majority of your jutsu are VASTLY under-ranked. As a rule there is no D rank medical anything. Medical Ninjutsu takes extreme control, and you will not get that at lower ranks. With that said even the C rank heal that is in the library takes a while and handles at the most non-severe surface wounds, and there is no instant anything – medical ninjutsu takes time, period.


Ketsuki Gyouko(Blood Coagulation): This is going to have to be at least C rank. You're also going to have to explain how large and deep a wound this can work on. Also, there is no instant anything; even for a high ranked shinobi with high ranked medical.

Chishio Tensou no jutsu(Blood transfusion skill): This is going to have to be at least A rank. I'm also confused on exactly how this is working; you speak of making the users blood more dense; but too dense of blood can cause instant death because you're essentially turning the users blood to sludge. This is definitely going to need more detail, including how this works exactly and how much blood can be lost before this technique will not work.

Chiyute no jutsu (Healing Hands Techniqe): This again needs more detail; how severe/deep of a wound can you heal. If you need an example there is a C rank heal listed in the library. This CANNOT be used for grievous/deadly wounds, and that needs to be stated clearly on it.

Enjintou (Chakra Scapel): You need to switch this out with the proper Chakra Scalpel from the library, it's an A rank technique.

Osenjokyo no jutsu (Decontamination technique): Switch this out with Delicate Illness Extraction technique; or at least bump up the rank and make it match with the technique from the library – it's at least B rank.

Satsugaite no jutsu (Killing Hands Technique): This is going to be at least a A rank technique. Also, the name is a bit misleading: does this actually kill someone? Or are they just stunned (unable to move)? Also, four posts is way too much for a stun.

Sen’eitaishu (Hidden Shadow Bandage Hands): Please remove instant and replace with one post. Also, how much bandages are created? You're also not going to be able to make these bandages are strong as wire; a bandage is not metal it is cloth. Unless you're bumping up the rank seriously on this anyone is going to easily be able to break themselves out of this. Bandages are also very stretchy, meaning that strangling someone with them are going to be nearly impossible.

Chuusuusei Shikeikiden (Central Nervous System Electrical Shock): This is just like Body Pathway Derangement which is now in the library and it is an A rank technique.

Zesshi Nesnsan (Fanged Tongue Acid): First off, this would definitely not be medical ninjutsu it would be ninjutsu. You're not going to get that strength of acid from a C rank technique, so you're looking at at least A rank to be able to dissolve rock. Again, switch instant with a post count. Also, how far can these acid bullets travel, how large of an area can they erode?

Saisei no Saibou: Stuff like this isn't allowed, you are allow to heal yourself, but you cannot negate an attack in this method.

Hekirekite no jutsu (Thunder Hands Technique): You're going to need raiton for this technique; I won't mod it further until you have the needed element.

Kakusei no jutsu: Again, this would be Delicate Illness Extraction Technique.

Chakra Gekiyaku no jutsu (Chakra Poisoning Technique): First off, your chakra cost and cool down need majorly bumped up for something like this. You're also looking at S rank for this technique, not B. You're also going to need to provide more detail; how exactly can you know the exact spot to hit to start to mess with their own inner chakra system and cause them to lose chakra if you cannot see chakra? Also, the effects cannot last for seven posts, that's just insanely too much, that needs lowered. Also, why 20 chakra burn each time the user tries to mold chakra? This needs better explained. If the effects last so long how is the lethal threshold of this attack 5 posts? Again, we need a lot more detail.

Shinzou no suiryoku no jutsu (Heart thrust skill): Where at in the thorax are you hitting? The thorax is described as the area between the neck and the abdomen, so you're going to need to be more specific for this. Also, you need to take into account the rib cage protecting vital organs. This is going to need to be bumped up to at least A rank. There's also no way this is 'kinda lethal', something of this magnitude would flood the myocardial sac in an instant. The heart would be crushed. How long can someone survive like this before they die? As in, how many posts do they have to receive medical attention before they die?

In nyu Sanmetsu (Secret Lactic Acid suppression): This is just a no. There's no way for this to be possible by site rules. There's no chakra regeneration of any kind. All a lactic acid clear/suppression would do is lessen aftereffects. It's would actually hurt you in battle.

_________________
I've got a wanted poster here and it looks like you.
You've got a bounty on your head and I'm bringing my crew.
And they've got orders to shoot anything that moves.
I've got a license to kill and it's stamped approved.
You better run little man 'cause we're on the move...



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Missions Completed
D: 10 C: 4 B: 3 A: 1 S: 1

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PostSubject: Re: Dray Yuki[Jutsu Registry]   Wed Jul 01, 2015 9:42 am

Bump

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PostSubject: Re: Dray Yuki[Jutsu Registry]   Wed Jul 01, 2015 5:31 pm

Draygglez wrote:
Stat training:
 

Okay, I see that you tried to fix the thread, so I'm going to go ahead and pass your training. However, and this is the last warning you're going to get because according to a member of staff you've been warned before, you really need to stop Rping out other peoples actions/characters. Even the little things: you cannot in any way, shape, or form control someone else' character.

Draygglez wrote:

SC:
 

As much as you're saying that this isn't Berserker Rage, or any variation, it's essentially the same thing but you have control of yourself. Honestly, I don't see the point of this. You've already been told that you can RP out the cosmetic effects without the SC.

Draygglez wrote:

Name: Zenchi Te no Jutsu
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: -5 Chakra per Post, up to 5 Posts
Cooldown: 5 Posts
Description: The user focuses a small to medium amount of chakra to their hands, allowing them to heal someones wound when they touch the area. This technique only works for surface wounds and non-serious injuries such as cuts, bruises, ect. The user may also heal themselves just as they would someone else, but again the jutsu can only heal surface wounds. This jutsu takes time to heal, and the larger the wound the longer it takes. If the wound is large then this technique can be used to partially heal it and make it smaller.

Name: Chakra Scalpal
Canon/Custom: Canon
Rank: A
Type: Supplementary, Offensive
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: -15 per Post
Cooldown: Duration + 2
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. (25 Chakra)

Name: Delicate illness Extraction Technique
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: -
Range: Close
Specialty: Ninjutsu, Medical Ninjutsu
Duration: 2 posts
Cooldown: 5 posts
Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, (Post 1) an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. (Post 2) The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analyzed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu. (20 Chakra)

Name: Satsugaite no jutsu (Killing Hands Technique)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: N/A
Range: Close
Specialty: Ijutsu
Duration: -10 per post
Cooldown: Duration +3
Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of
killing chakra, which is the complete opposite of the Chiyute no Jutsu (Healing Hands Technique). Through concentrating their
chakra in a manner opposing the Chiyute, instead of rebuilding and restoring another person's cells, this jutsu intends to destroy and unravel another person's cells rendering them completely unable to move for three posts till they are treated.

Name: Body Pathway Derangement
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: Within Touch
Specialty: Medical Ninjutsu
Duration: 3 Posts
Cooldown: 5 Posts
Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible.

Name: Zesshi Nesnsan (Fanged Tongue Acid)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: N/A
Range: 30m
Specialty: Ninjutsu
Duration: 3posts
Cooldown: Duration+3
Description: A very corrosive acid which is expelled from the mouth. It is capable of being projected far distances with the strength to even dissolve rocks. However, being as acidic as it is, it must be spat out very cautiously from the mouth making only three bullets of the acid be expelled. The acid bullets are two inches in diameter and they go as far as 15m/s.

Name: Saisei no Saibou
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ijutsu
Duration: 5posts
Cooldown: Duration +4
Description: A ninjutsu technique where the ninja focuses some of their chakra into one part of their body just before an attack. The moment that attack connects, the chakra activates the natural regeneration of the body’s cellular makeup, repairing the damage done by an attack the moment after it is done.

Name: Shinzou no suiryoku no jutsu (Heart thrust skill)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: N/A
Range: Close
Specialty: Ijutsu
Duration: -15 per post
Cooldown: Duration +4
Description: Using chakra at the finger tips, the medical nin is able, with a direct and accurate thrust to the opponent’s thoracic duct or right lymphatic duct. The thrust must be done with exactly two fingers, the chakra at the tips of said fingers travel upon impact to the heart and arteries surrounding it. The destructive chakra is capable of ripping apart two or three ateries, fracture the heart muscle and even force the coronary veins to tighten, resulting in a heart attack and knocking out the target for three posts. If the target is not treated within four posts, it would lead to death.

Zenchi Te no Jutsu, Chakra Scalpel, Delicate Illness Extraction Technique, and Body Pathway Derangement are approved. Do you have freebies left? Or will you be training and paying for these?

Satsugaite no jutsu (Killing Hands Technique): Your chakra cost is way too low. This is an A rank jutsu that means that the first post will cost 25 Chakra and each post afterward will cost 20 Chakra. This also needs more description; what exactly is happening to their body while this jutsu works? Also, the “rendering them completely unable to move for three posts till they are treated.” portion doesn't exactly make sense. You say they're unable to move for three posts till they are treated; what happens after the third post if they're not treated? This needs a LOT more description before it's going to be approvable.

Zesshi Nesnsan (Fanged Tongue Acid): You still haven't told me how large of an arrow can be dissolved by one bullet. 15 meters a second is speed, not distance so that needs fixed. As far as the 30 Meters you have written as your range that is way too much to be spitting at someone: 30 meters = roughly 98 and a half feet. Also, I see that you have 3 posts for the duration so I need to ask that you add how many bullets per post you can make. You also will have to take a chakra duration for each post after the first that you're using this jutsu.

Saisei no Saibou: Okay, I see what you changed in an attempt to keep this so let me be honest with you. To keep this jutsu and for us to allow it the following changes need to be made: First off, this jutsu is S rank on this site. You need to change the Duration to 1 post with a Once Per Thread cooldown. Also, this jutsu will only save you from one hit whether that be a jutsu or from a weapon; it's essentially going to have to be written as a last resort type thing. You're also going to be paying triple the jutsu cost for this jutsu to work: that's 90 chakra.

Shinzou no suiryoku no jutsu (Heart thrust skill): Either change your duration to 1 post, or up the chakra cost to A rank which is -20 per post.

Also, Please change the chakra cost on Zenchi te no Jutsu to -10 per post, and on Chakra Scalpal to -20 per post. I realize they were written like that in the library but they have been changed to reflect the current chakra/duration costs.

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You've got a bounty on your head and I'm bringing my crew.
And they've got orders to shoot anything that moves.
I've got a license to kill and it's stamped approved.
You better run little man 'cause we're on the move...



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Draygglez

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PostSubject: Re: Dray Yuki[Jutsu Registry]   Sun Jul 05, 2015 3:22 pm

Bump

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PostSubject: Re: Dray Yuki[Jutsu Registry]   Mon Jul 06, 2015 2:24 pm

Anything you took from the medical library is approved.

Name: Satsugaite no jutsu (Killing Hands Technique)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: N/A
Range: Close
Specialty: Ijutsu
Duration: -25 per post
Cooldown: Duration +3
Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of
killing chakra, which is the complete opposite of the Chiyute no Jutsu (Healing Hands Technique). Through concentrating their
chakra in a manner opposing the Chiyute, instead of rebuilding and restoring another person's cells, this jutsu intends to destroy and unravel another person's cells rendering them completely unable to move for three posts. During these three posts, the opponent feels their their body is completely bound by an unseen force that is hindering the slightest movement of any body part.


Destroying a few cells will not produce this effect instantaneously. This is denied until you signifigantly work on this.


Name: Zesshi Nesnsan (Fanged Tongue Acid)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: N/A
Range: 20m
Specialty: Ninjutsu
Duration: 3posts
Cooldown: Duration+3
Description: A very corrosive acid which is expelled from the mouth. It is capable of being projected far distances with the strength  to even dissolve rocks. However, being as acidic as it is, it must be spat out  very cautiously from the mouth making only three bullets of the acid be expelled. The acid bullets are two inches in diameter and they go as fast as 15m/s. Upon hitting a surface, they can dissolve as wide as seven inches before their effects wear out.


You're seriously over estimating the range a person can spit.. Bring this range down. And this will require Suiton as the element.

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PostSubject: Re: Dray Yuki[Jutsu Registry]   Thu Jul 16, 2015 6:39 am

Training Heart thrust skill(2000words), Fanged tongued acid(2000words), Chakra scalpal(2000words) and Zenchi no te..(1000words) Here

Using 1000words from Here and 1000words from Here to train Body pathway derangement.

Deduction of 1350ryo in total.

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PostSubject: Re: Dray Yuki[Jutsu Registry]   Sat Jul 18, 2015 11:20 pm

Draygglez wrote:
Training Stats:
 

Training Specialty:
 

Trained jutsus:
 

Not trained yet:
 

Stat training approved.

As for your genjutsu training... please explain to me when you aquired Yin and Yang chakra to mold?

Also, where is the Jutsu training?

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Whatever badass shit you heard I did, you really need some context, because pretty much my whole life, pretty much right up until this minute, my default setting has been half-assed. But that was before I had a village to protect, and a child you threatened to harm. So imagine as I literally beat you to death that a giant hand has turned my dial from half-assed to quadruple-assed.

Come get some, Guest.

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PostSubject: Re: Dray Yuki[Jutsu Registry]   Sun Jul 19, 2015 4:00 am

chakra contains physical and spiritual energy if i am correct and genjutsu falls broadly under yin release so i think all ninjas with chakra possess yin and yang. Its just a matter of it they specialize in it or not. The jutsu trainings are in the post before your previous post.

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PostSubject: Re: Dray Yuki[Jutsu Registry]   Sun Jul 19, 2015 9:15 am

Draygglez wrote:
chakra contains physical and spiritual energy if i am correct and genjutsu falls broadly under yin release so i think all ninjas with chakra possess yin and yang. Its just a matter of it they specialize in it or not.   The jutsu trainings are in the post before your previous post.

Normally, yes, this would be true. However, if you've read the site history, you would see that this in fact NOT chakra that people are using, but an alternative substitute. Chakra was just the term the rabbit sect used, and thus the people adopted it into thier own language.

In addition, we have Yin and Yang as chakra natures available for people to take and train. If they were not available in such a way, I could understand using them the way you did for training. By your logic, all ninja can potentially possess every chakra nature -- im awre that this happened in canon, but those who did were covered in so much plot armor that any weapon formed against them literally turned on thier masters as is sentient -- and this is something we cannot allow.

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Whatever badass shit you heard I did, you really need some context, because pretty much my whole life, pretty much right up until this minute, my default setting has been half-assed. But that was before I had a village to protect, and a child you threatened to harm. So imagine as I literally beat you to death that a giant hand has turned my dial from half-assed to quadruple-assed.

Come get some, Guest.

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